Quote from
KennKong on December 19, 2011, 5:31 pm
A medium difficulty map, with just a few tricks needed to solve it. As with most laser puzzle having mulitple portal surfaces, there are a lot of different ways to do things. The lighting was just too bright; it made it a little hard to see where lasers were hitting the white walls.
I'm OK with maps that don't have elevators, but you should at the very least have a disconnect trigger when you walk in the exit. The minor deficits don't detract from the puzzle in any way, so even though it needs a little more polishing work, I give it 4/5.
I have one suggestion for improving the puzzle: reuse the elements more. For example, the funnel is there all the time, but you only need it at the start. One cube sits on the same button for most of the time (although you do have to move it around on the button a bit.) So I would use the funnel to move the cube and then the player to the exit.
A medium difficulty map, with just a few tricks needed to solve it. As with most laser puzzle having mulitple portal surfaces, there are a lot of different ways to do things. The lighting was just too bright; it made it a little hard to see where lasers were hitting the white walls.
I'm OK with maps that don't have elevators, but you should at the very least have a disconnect trigger when you walk in the exit. The minor deficits don't detract from the puzzle in any way, so even though it needs a little more polishing work, I give it 4/5.
I have one suggestion for improving the puzzle: reuse the elements more. For example, the funnel is there all the time, but you only need it at the start. One cube sits on the same button for most of the time (although you do have to move it around on the button a bit.) So I would use the funnel to move the cube and then the player to the exit.