[SP] 10 testchambers
Quote from nomicro on September 6, 2011, 12:55 pmMy First Map! It includes rooms with lasers, paint, physics, boxes, tractor beams, and even hard light sidewalks! Hope you enjoy.
File Name: 10testchambers.zip
File Size: 3.6 MiB
Click here to download 10 testchambers
My First Map! It includes rooms with lasers, paint, physics, boxes, tractor beams, and even hard light sidewalks! Hope you enjoy.
File Name: 10testchambers.zip
File Size: 3.6 MiB
Click here to download 10 testchambers
Quote from CaretCaret on September 6, 2011, 1:51 pmDon't vote 5/5 on your own map!
Don't vote 5/5 on your own map!
"I hear voices. But I ignore them and I just carry on killing."
Quote from ColSarge on September 6, 2011, 10:42 pmI'll strongly echo the above statement. If you inflate your score by voting 5/5 as soon as you release, people will automatically assume you think your map is perfect, and you wont bother to update and improve it- so why should they bother giving you suggestions?
The puzzles in these maps lack direction. Either too easy, or not solvable simply on the basis of not knowing what the goal is.
My suggestions is instead of 10 random test chambers, release one, single test chamber- put it in works in progress, and get to work. Also, alot of hammer tutorials. I noticed my framerate was really, really low where there was no detail at all. You may need to throw in some func details, or use area portals to cute of visclusters when neccessary. I'm not sure exactly which is the problem as there is no VMF.
Since this map is already out, I suggest you start improving it ASAP. If you voted your own map a 5, you have a duty to make the map better, or else you are wasting their time.
To repeat- less chambers, more polish. Quality over quantity.
I'll strongly echo the above statement. If you inflate your score by voting 5/5 as soon as you release, people will automatically assume you think your map is perfect, and you wont bother to update and improve it- so why should they bother giving you suggestions?
The puzzles in these maps lack direction. Either too easy, or not solvable simply on the basis of not knowing what the goal is.
My suggestions is instead of 10 random test chambers, release one, single test chamber- put it in works in progress, and get to work. Also, alot of hammer tutorials. I noticed my framerate was really, really low where there was no detail at all. You may need to throw in some func details, or use area portals to cute of visclusters when neccessary. I'm not sure exactly which is the problem as there is no VMF.
Since this map is already out, I suggest you start improving it ASAP. If you voted your own map a 5, you have a duty to make the map better, or else you are wasting their time.
To repeat- less chambers, more polish. Quality over quantity.
Quote from satchmo on September 7, 2011, 12:18 amLOL. ColSarge, you are talking to this guy as if he's an adult.
I can assure you that he's not.
LOL. ColSarge, you are talking to this guy as if he's an adult.
I can assure you that he's not.
Vengeance
Olympic
[SP] Interception
Interception PeTI
Herman
Uprise
Unified
Quote from ColSarge on September 7, 2011, 2:02 pmHopefully he'll get better- would be a waste to discourage him after his first try, when potentially starting so young could make a great mapper...eventually.
Its like wikipedia's guidelines to helping editors "don't bite the newbie"
Problem isn't the final product- its he didn't know where to start. "10 chambers" is not a good idea, especially if he doesn't know how to use func__detail.
Besides, we can't all start out making masterpieces like "Vengeance" which I WILL COMPLETE, AND REFUSE TO EAT/SLEEP TILL I DO!
Hopefully he'll get better- would be a waste to discourage him after his first try, when potentially starting so young could make a great mapper...eventually.
Its like wikipedia's guidelines to helping editors "don't bite the newbie"
Problem isn't the final product- its he didn't know where to start. "10 chambers" is not a good idea, especially if he doesn't know how to use func__detail.
Besides, we can't all start out making masterpieces like "Vengeance" which I WILL COMPLETE, AND REFUSE TO EAT/SLEEP TILL I DO!
Quote from satchmo on September 8, 2011, 7:08 pmQuote:Besides, we can't all start out making masterpieces like "Vengeance" which I WILL COMPLETE, AND REFUSE TO EAT/SLEEP TILL I DO!Ha! Thank you.
But please do take care of your biological needs too.
Ha! Thank you.
But please do take care of your biological needs too.
Vengeance
Olympic
[SP] Interception
Interception PeTI
Herman
Uprise
Unified
Quote from xdiesp on September 9, 2011, 12:51 pmCrudely built collection of several short rooms, not unlike a unit styles level. Not yet marketeable for the standards around here, but it's a start.
Crudely built collection of several short rooms, not unlike a unit styles level. Not yet marketeable for the standards around here, but it's a start.
Quote from Djinndrache on September 14, 2011, 10:55 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:NteUkjXb1aY
(Link: http://www.youtube.com/watch?v=NteUkjXb1aY)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
NteUkjXb1aY
(Link: http://www.youtube.com/watch?v=NteUkjXb1aY)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from iWork925 on September 14, 2011, 8:49 pmObviously a new contender for worst map on TWP. (playgrounds excluded)
Obviously a new contender for worst map on TWP. (playgrounds excluded)

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from Vordwann on September 21, 2011, 8:40 pmoh god there's a giant unsightly door in the gel chamber... oh god vertex textures... misaligned textures everywhere... overlapping brushes... func_doors overlapping with brushes... no func_detail on horribly angled faces... no optimization... no clipping into walls for things like laser catchers, point light entities, need I say more?
oh god there's a giant unsightly door in the gel chamber... oh god vertex textures... misaligned textures everywhere... overlapping brushes... func_doors overlapping with brushes... no func_detail on horribly angled faces... no optimization... no clipping into walls for things like laser catchers, point light entities, need I say more?
[spoiler][SP] Alternate[/spoiler]
