Soundscript - speed gel doesn't work
Quote from Brits on July 18, 2011, 10:19 amI'm experimenting with soundscripts for my Old Aperture map. I'm not that familiar with scripting, basicly I copy/pasted them from the original scripts and set a few values.
Here it is:
- Code: Select all
"music.brits_sp_ftbc03_b1"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"volume" "0.65""wave" "*music/sp_a3_bomb_flings_b1.wav"
"soundentry_version" "2"
"operator_stacks"
{
"update_stack"
{
"import_stack" "update_music_stereo""volume_fade_in"
{
"input_max" "3.0"
}
"volume_fade_out"
{
"input_max" "3.0"
}"import_stack" "p2_update_music_play_gel"
"gel_mixer"
{
"mixgroup" "testGelBounce"
}"gel_play_entry"
{
"entry_name" "music.brits_sp_ftbc03_z1"
}
"gel_stop_entry"
{
"match_entry" "music.brits_sp_ftbc03_z1"
}"import_stack" "p2_update_music_play_speed_gel"
"speed_velocity_trigger"
{
"input2" "220"
}"speed_play_entry"
{
"entry_name" "music.brits_sp_ftbc03_c1"
}
"speed_stop_entry"
{
"match_entry" "music.brits_sp_ftbc03_c1"
}}
"stop_stack"
{
"stop_entry"
{
"operator" "sys_stop_entries"
"input_max_entries" "0.000000" //A sound will not stop itself from playing.
"match_entity" "false"
"match_substring" "true"
"match_entry" "z2"
}
}
}
}
"music.brits_sp_ftbc03_z1"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_100dB"
"volume" "0.75""rndwave"
{
"wave" "*music/sp_a3_bomb_flings_z2.wav"
"wave" "*music/sp_a3_bomb_flings_z2b.wav"
"wave" "*music/sp_a3_bomb_flings_z2c.wav"
}"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "start_sync_to_entry"
"elapsed_time"
{
"entry" "music.brits_sp_ftbc03_b1"
}
"duration_div"
{
"input2" "1"
}
"div_mult"
{
"input1" "1.0"
}"stop_entry"
{
"operator" "sys_stop_entries"
"input_max_entries" "0.000000" //A sound will not stop itself from playing.
"match_entity" "false"
"match_substring" "true"
"match_entry" "z1"
}}
"update_stack"
{
"import_stack" "update_music_stereo""volume_fade_in"
{
"input_max" "0.25"
}
"volume_fade_out"
{
"input_max" "1.0"
}}
}
}
"music.brits_sp_ftbc03_c1"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"volume" "0.4""rndwave"
{
"wave" "*music/sp_a3_speed_ramp_z1.wav"
"wave" "*music/sp_a3_speed_ramp_z1b.wav"
"wave" "*music/sp_a3_speed_ramp_z1c.wav"
"wave" "*music/sp_a3_speed_ramp_z1d.wav"}
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "start_sync_to_entry"
"elapsed_time"
{
"entry" "music.brits_sp_ftbc03_b1"
}
"duration_div"
{
"input2" "1"
}
"div_mult"
{
"input1" "1.0"
}
"stop_entry"
{
"operator" "sys_stop_entries"
"input_max_entries" "0.000000" //A sound will not stop itself from playing.
"match_entity" "false"
"match_substring" "true"
"match_entry" "c1"
}
}
"update_stack"
{
"import_stack" "update_music_stereo"
"volume_fade_in"
{
"input_max" "0.5"
}
"volume_fade_out"
{
"input_max" "0.1"
}}
}
}The sound is played when I bounce on the blue paint, but the speed gel doesn't work. What's the problem?
I'm experimenting with soundscripts for my Old Aperture map. I'm not that familiar with scripting, basicly I copy/pasted them from the original scripts and set a few values.
Here it is:
- Code: Select all
"music.brits_sp_ftbc03_b1"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"volume" "0.65""wave" "*music/sp_a3_bomb_flings_b1.wav"
"soundentry_version" "2"
"operator_stacks"
{
"update_stack"
{
"import_stack" "update_music_stereo""volume_fade_in"
{
"input_max" "3.0"
}
"volume_fade_out"
{
"input_max" "3.0"
}"import_stack" "p2_update_music_play_gel"
"gel_mixer"
{
"mixgroup" "testGelBounce"
}"gel_play_entry"
{
"entry_name" "music.brits_sp_ftbc03_z1"
}
"gel_stop_entry"
{
"match_entry" "music.brits_sp_ftbc03_z1"
}"import_stack" "p2_update_music_play_speed_gel"
"speed_velocity_trigger"
{
"input2" "220"
}"speed_play_entry"
{
"entry_name" "music.brits_sp_ftbc03_c1"
}
"speed_stop_entry"
{
"match_entry" "music.brits_sp_ftbc03_c1"
}}
"stop_stack"
{
"stop_entry"
{
"operator" "sys_stop_entries"
"input_max_entries" "0.000000" //A sound will not stop itself from playing.
"match_entity" "false"
"match_substring" "true"
"match_entry" "z2"
}
}
}
}
"music.brits_sp_ftbc03_z1"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_100dB"
"volume" "0.75""rndwave"
{
"wave" "*music/sp_a3_bomb_flings_z2.wav"
"wave" "*music/sp_a3_bomb_flings_z2b.wav"
"wave" "*music/sp_a3_bomb_flings_z2c.wav"
}"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "start_sync_to_entry"
"elapsed_time"
{
"entry" "music.brits_sp_ftbc03_b1"
}
"duration_div"
{
"input2" "1"
}
"div_mult"
{
"input1" "1.0"
}"stop_entry"
{
"operator" "sys_stop_entries"
"input_max_entries" "0.000000" //A sound will not stop itself from playing.
"match_entity" "false"
"match_substring" "true"
"match_entry" "z1"
}}
"update_stack"
{
"import_stack" "update_music_stereo""volume_fade_in"
{
"input_max" "0.25"
}
"volume_fade_out"
{
"input_max" "1.0"
}}
}
}
"music.brits_sp_ftbc03_c1"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"volume" "0.4""rndwave"
{
"wave" "*music/sp_a3_speed_ramp_z1.wav"
"wave" "*music/sp_a3_speed_ramp_z1b.wav"
"wave" "*music/sp_a3_speed_ramp_z1c.wav"
"wave" "*music/sp_a3_speed_ramp_z1d.wav"}
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "start_sync_to_entry"
"elapsed_time"
{
"entry" "music.brits_sp_ftbc03_b1"
}
"duration_div"
{
"input2" "1"
}
"div_mult"
{
"input1" "1.0"
}
"stop_entry"
{
"operator" "sys_stop_entries"
"input_max_entries" "0.000000" //A sound will not stop itself from playing.
"match_entity" "false"
"match_substring" "true"
"match_entry" "c1"
}
}
"update_stack"
{
"import_stack" "update_music_stereo"
"volume_fade_in"
{
"input_max" "0.5"
}
"volume_fade_out"
{
"input_max" "0.1"
}}
}
}
The sound is played when I bounce on the blue paint, but the speed gel doesn't work. What's the problem?
