Sounds won't Play
Quote from Stirewalt2000 on August 5, 2013, 7:21 pmWhen I try to preview certain sounds or play them in-game... they won't play. I can't hear them. And even if I restart Hammer or refresh sounds, etc. I can never hear them. Specifically sounds where people talk or sounds like this: announcer.OpeningExercise01 or 02, 03, so on and so forth. Does anyone know how to fix this?
When I try to preview certain sounds or play them in-game... they won't play. I can't hear them. And even if I restart Hammer or refresh sounds, etc. I can never hear them. Specifically sounds where people talk or sounds like this: announcer.OpeningExercise01 or 02, 03, so on and so forth. Does anyone know how to fix this?

Quote from ChickenMobile on August 6, 2013, 8:45 amYou are using soundscripts for an actor which cannot be heard inside Hammer but should be able to be heard within the game.
You can play them through ambient_generic and should have the Start Silent and Not Looping flag ticked.Looking at the soundscript data: it doesn't have any audio emitter points so you can play it straight from the origin of an ambient_generic. Alternatively if you still cannot get it to work: you can play it from the raw file which is vo/announcer/OpeningExercise01.wav.
- Code: Select all
"announcer.OpeningExercise01"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "100"
"soundlevel" "SNDLVL_NONE"
"wave" "vo/announcer/OpeningExercise01.wav"
"soundentry_version" "2"
"operator_stacks"
{
"update_stack"
{
"import_stack" "update_dialog"
"mixer"
{
"mixgroup" "announcerVO"
}
}
}
}
You are using soundscripts for an actor which cannot be heard inside Hammer but should be able to be heard within the game.
You can play them through ambient_generic and should have the Start Silent and Not Looping flag ticked.
Looking at the soundscript data: it doesn't have any audio emitter points so you can play it straight from the origin of an ambient_generic. Alternatively if you still cannot get it to work: you can play it from the raw file which is vo/announcer/OpeningExercise01.wav.
- Code: Select all
"announcer.OpeningExercise01"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "100"
"soundlevel" "SNDLVL_NONE"
"wave" "vo/announcer/OpeningExercise01.wav"
"soundentry_version" "2"
"operator_stacks"
{
"update_stack"
{
"import_stack" "update_dialog"
"mixer"
{
"mixgroup" "announcerVO"
}
}
}
}
Quote from Stirewalt2000 on August 6, 2013, 3:27 pmIt worked, thank-you.
It worked, thank-you.