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Something has to be wrong[New Problem in thread]

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OldProblem

Spoiler
Okay, I went to compile my map like normal. It started flooding with yellow errors. The only words I can catch were BSP, <material>, solid,and there was something else, there were also a bunch of random numbers. It stopped as I was beginning to write this, and now I can't run it in Portal 2. What is this about?

New problem on bottom of page.

This... sentence... is... false.... dontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutit
MLIA
Thanks in advance :thumbup:

Could you post the actual error message? "There was something else, there were also a bunch of random numbers" is not helpful.

This is obviously your first error, so I imagine it's a leak.

Falsi sumus crusto!

First, it isn't my first error. Second, this is the last screen of errors without scrolling up
(warning, is somewhat long)

Spoiler
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000
, 2048.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000
, 2048.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (4096.000000
, 2048.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (4096.000000
, 2048.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000
, 1024.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000
, 1024.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (4096.000000
, 1024.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (4096.000000
, 1024.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000
, 0.000000, -65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000
, 0.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000
, 0.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000
, 3072.000000, 65535.992188))

This... sentence... is... false.... dontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutit
MLIA
Thanks in advance :thumbup:

Why don't you try scrolling up? ;)

Falsi sumus crusto!

http://www.interlopers.net/errors
There's a huge list here of all the compile errors that can occur. This message means that something's messed up with brushes at those coordinates. You could try looking around that area or checking for map problems (alt-P) to see if there are invalid brushes.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

It looks like you copied a bad brush... multiple times.

?????????????????????????????TWP Releases | My Workshop

I think that's the end of the error text for a leak, but I'm not sure.

Falsi sumus crusto!

I think i might just restart making the map from scratch, there was too many errors.

This... sentence... is... false.... dontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutit
MLIA
Thanks in advance :thumbup:

Okay, so now I am on the new map I made from scratch, it compiled without errors, but now the game crashed when i try to load it

Maybe...

Spoiler
Maybe it is because I have an info_paint_sprayer in the map, and I have no option for paint in map under map properties. Literally.

This... sentence... is... false.... dontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutit
MLIA
Thanks in advance :thumbup:

That shouldn't be a problem. The gel just doesn't colour anything. Did you use areaportals in your map?

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