Some suggestions to edit my first proper map
Quote from commando66 on August 7, 2011, 6:43 amHay there, This is my first and last map I had made for portal 2, simply I had no ideas to fuel my maps no friends had any ideas and I quickly gave up. So months and months later I realized mabye this forum can start up my love for map editing again.
So here is what ive done along time ago: http://www.youtube.com/watch?v=U6S-VWodrmI
This was made shortly after the beta SDK releaseIm looking for advice/improvements on the second part of the map, I feel its a bit simplistic and needs something to twist it up so it feels like a step up from the first room. Er feel free to download and try it
Hay there, This is my first and last map I had made for portal 2, simply I had no ideas to fuel my maps no friends had any ideas and I quickly gave up. So months and months later I realized mabye this forum can start up my love for map editing again.
So here is what ive done along time ago: http://www.youtube.com/watch?v=U6S-VWodrmI
This was made shortly after the beta SDK release
Im looking for advice/improvements on the second part of the map, I feel its a bit simplistic and needs something to twist it up so it feels like a step up from the first room. Er feel free to download and try it
Quote from KenJeKenny!? on August 7, 2011, 8:21 amThe map isn't bad and makes good use of the excursion funnel... But because you are using only that puzzle element the map gets very boring and quiet easy. So i would suggest adding at least 1 more puzzle element (lasers maybe?) and add some more lighting... add some interesting geometry instead of flat walls and maybe some observation rooms here and there... bring the place to life sorta speak because right now it's just walls, floors & ceilings...
Play some custom maps or some campagin levels again for inspiration and then head for the drawing board!
The map isn't bad and makes good use of the excursion funnel... But because you are using only that puzzle element the map gets very boring and quiet easy. So i would suggest adding at least 1 more puzzle element (lasers maybe?) and add some more lighting... add some interesting geometry instead of flat walls and maybe some observation rooms here and there... bring the place to life sorta speak because right now it's just walls, floors & ceilings...
Play some custom maps or some campagin levels again for inspiration and then head for the drawing board!
Quote from ChickenMobile on August 7, 2011, 8:28 amSo the second part is where you use the funnel to go through the hole in the wall?
It looks fine to me. I thought it was particularly crafty how you had to fling and use the funnel again to get to the higher parts on the wall. I would suggest putting more 'white space' in that area so the solution isn't as obvious and the player can have one of those 'aha! moments.I noticed that in the first bit you used the 'advanced technique' of using a ledge to continually fall into a lower portal to gain height. I suppose that this worked better in Portal 1 as there wasn't as much as a 'portal snap'. Just saying that this technique might frustrate some players (or players wouldn't know how to do it). Probably the best way to make this work better is to make the pit deeper to make the player fling higher so then it doesn't make them snap to the portal so much.
Sorry if I don't have much to suggest :S
So the second part is where you use the funnel to go through the hole in the wall?
It looks fine to me. I thought it was particularly crafty how you had to fling and use the funnel again to get to the higher parts on the wall. I would suggest putting more 'white space' in that area so the solution isn't as obvious and the player can have one of those 'aha! moments.
I noticed that in the first bit you used the 'advanced technique' of using a ledge to continually fall into a lower portal to gain height. I suppose that this worked better in Portal 1 as there wasn't as much as a 'portal snap'. Just saying that this technique might frustrate some players (or players wouldn't know how to do it). Probably the best way to make this work better is to make the pit deeper to make the player fling higher so then it doesn't make them snap to the portal so much.
Sorry if I don't have much to suggest :S
Quote from Hober on August 7, 2011, 10:51 amFrom the forum rules:
msleeper wrote:Reminder - Upload All New Files To The Download DatabasePlease upload all new files to the Download Database hosted here at ThinkingWithPortals. Do not link to external files. You can upload files from the "Downloads" tab at the top menu. Just navigate to Portal 2 and select the appropriate category for your file, and upload away!
"Work in Progress" is, I think, an appropriate category for this?
From the forum rules:
Please upload all new files to the Download Database hosted here at ThinkingWithPortals. Do not link to external files. You can upload files from the "Downloads" tab at the top menu. Just navigate to Portal 2 and select the appropriate category for your file, and upload away!
"Work in Progress" is, I think, an appropriate category for this?
Quote from commando66 on August 7, 2011, 11:48 amapologies, updated link
apologies, updated link
Quote from lvleow on August 8, 2011, 3:05 pmDude, NICE! I agree with chickenmobile on the use of a portal loop to get higher. Impressive. I also agree that you shouldn't make the solution too obvious.
Dude, NICE! I agree with chickenmobile on the use of a portal loop to get higher. Impressive. I also agree that you shouldn't make the solution too obvious.
Quote from Vordwann on August 8, 2011, 3:34 pmmy? only suggestion is to make it so that when you go into the ratman's den, the music that starts playing there causes the music from the other room to stop.
my? only suggestion is to make it so that when you go into the ratman's den, the music that starts playing there causes the music from the other room to stop.
[spoiler][SP] Alternate[/spoiler]
