Quote from
Brainstone on September 3, 2012, 12:22 pm
In my map, the player approaches a cube and wishes to grab it. But before that happens, he steps into a trigger_once and an arm catapults the cube away.
Obviously, the cube needs to be inside of a disabled trigger_catapult, which is then enabled. However, when the trigger is enabled, the cube won't move. -> trigger_catapult doesn't check for collisions when its enabled.
Another thought was to put the trigger slightly above the cube, which is afterwards pushed into it by the robot arm. This, though, makes the cube uncontrolable. It will miss the target and hit other objects in the room.
In my map, the player approaches a cube and wishes to grab it. But before that happens, he steps into a trigger_once and an arm catapults the cube away.
Obviously, the cube needs to be inside of a disabled trigger_catapult, which is then enabled. However, when the trigger is enabled, the cube won't move. -> trigger_catapult doesn't check for collisions when its enabled.
Another thought was to put the trigger slightly above the cube, which is afterwards pushed into it by the robot arm. This, though, makes the cube uncontrolable. It will miss the target and hit other objects in the room.