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I am trying to make the corrupted cores with all the scenes. I am starting with space core. the way I currently am doing it uses this method.
create logic_choreographed_scene
change name to space01
change scene to one of space core's scenes
create output with these settings
OnCompletion: [nextscenenamehere]: Start : delay 0.5 seconds

then copy that scene and increase all numbers by 1 (making sure I get scene numbers right)

with all that it takes 30 seconds to a minute to complete each scene if Im fast. I want to know if there is an easier and faster way. space core has about 100 scenes so it would take about an hour to finish space core.

decompile the final map and copy valves cores.

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I think in terms of boolean variables. Generally, it makes things easier.
Spam Nugget wrote:
decompile the final map and copy valves cores.

how exactly? just use hammer to load sp_a4_finale4?

1) Download this: http://nuclearvelocity.com/barracuda/do ... _1.2.3.zip
2) Open it (if it doesnt open, download java runtime)
3) Enter the bsp location (ie; C:Program FilesSteamSteamappsPortal 2Portal2Mapssp_a4_finale4.bsp)
4) Click decompile. Save to you sdk_content folder in the same directory (Portal2Sdk_contentmaps)
5) ?????
6) Profit!

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

eh just forget it ill make them myself. what do you think would be better for the cores? a random quote each time or they go in order?

its actually faster than I first thought. maybe 10-20 seconds each. itll still take a while but itll be worth it

Could you also do us all a favour and not double post. Ever.

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

ok sorry. ill also change the topic name cuz were done with it.