[SOLVED]Strange Colored GLaDOS Room Floor
Quote from joey19982 on September 17, 2012, 4:43 pmHi guys, another post about SFM. (Hopefully one day I'll find time to learn mapping so I won't have to ask here.
)
I'm working on a cinematic short about when GLaDOS takes over, but for some reason the Portal 1 boss room is showing this really strange texture on the floor and I can't figure out why.
Here's what I'm talking about: http://i.imgur.com/wMEoN.jpg
And here's a picture from the movie for your enjoyment: http://i.imgur.com/FkW3m.png
Does anyone know how to fix this? It's pretty hard to work around. >.<
Thanks,
-Joey Z.
Hi guys, another post about SFM. (Hopefully one day I'll find time to learn mapping so I won't have to ask here. )
I'm working on a cinematic short about when GLaDOS takes over, but for some reason the Portal 1 boss room is showing this really strange texture on the floor and I can't figure out why.
Here's what I'm talking about: http://i.imgur.com/wMEoN.jpg
And here's a picture from the movie for your enjoyment: http://i.imgur.com/FkW3m.png
Does anyone know how to fix this? It's pretty hard to work around. >.<
Thanks,
-Joey Z.
Quote from Skotty on September 17, 2012, 4:49 pmCould have multiple reasons.
I guess this is a recompiled version of the original (or "modern" Glados wouldnt be in it working, or?). Maybe some textures changed or there is something missing in this texture if it was ported from Portal 1 to Portal 2.It would help to know where you got that map from, original or changed original.
Could have multiple reasons.
I guess this is a recompiled version of the original (or "modern" Glados wouldnt be in it working, or?). Maybe some textures changed or there is something missing in this texture if it was ported from Portal 1 to Portal 2.
It would help to know where you got that map from, original or changed original.
Quote from joey19982 on September 17, 2012, 5:02 pmThe map is original, taken straight from the game and imported into SFM. SFM has been known to have problems with some non-TF2 maps, but it would be the default purple and black checkerboard, not this.
The map is original, taken straight from the game and imported into SFM. SFM has been known to have problems with some non-TF2 maps, but it would be the default purple and black checkerboard, not this.
Quote from Skotty on September 17, 2012, 7:43 pmSFM is based in TF2 and the original Source content. As far as I know, it doesn't has any Portal 1 or 2 content by default. Did you extract it? I guess if you used Portal 2 textures, they are overwriting one of the floor textures Portal 1 used in that map, and Portal 2's looks obviously different.
SFM is based in TF2 and the original Source content. As far as I know, it doesn't has any Portal 1 or 2 content by default. Did you extract it? I guess if you used Portal 2 textures, they are overwriting one of the floor textures Portal 1 used in that map, and Portal 2's looks obviously different.
Quote from joey19982 on September 18, 2012, 7:09 amExtracted the VPK and imported it into the SFM, yes. I have both the Portal 1 and Portal 2 content extracted in their respective folders, so I doubt that's the issue. And other maps seem to work fine. Is there a way that I can check what the VMT file of that floor is?
Extracted the VPK and imported it into the SFM, yes. I have both the Portal 1 and Portal 2 content extracted in their respective folders, so I doubt that's the issue. And other maps seem to work fine. Is there a way that I can check what the VMT file of that floor is?
Quote from FelixGriffin on September 18, 2012, 8:35 amOpen it in Hammer?
Open it in Hammer?
Quote from Skotty on September 18, 2012, 8:47 amAs I thought:
materials/tile/observation_tilefloor003a
Thats the texture (found out by pointing at it in game with mat_crosshair).In Portal 2 this texture was replaced with anotherone.
Just extract that one from Portal 1 again and everything will be fine.
As I thought:
materials/tile/observation_tilefloor003a
Thats the texture (found out by pointing at it in game with mat_crosshair).
In Portal 2 this texture was replaced with anotherone.
Just extract that one from Portal 1 again and everything will be fine.
Quote from joey19982 on September 18, 2012, 4:52 pmThe file was there for both Portal 1 and Portal 2, but for whatever reason it was using the Portal 2 version instead. I temporarily renamed the Portal 2 version and it's working fine now.
Thanks!
The file was there for both Portal 1 and Portal 2, but for whatever reason it was using the Portal 2 version instead. I temporarily renamed the Portal 2 version and it's working fine now.
Thanks!