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Solved: Sphere dropper will not trigger

SOLVED WITH AN EXPLANATION AND FOLLOW UP QUESTION IN SECOND POST

Hello,

I saw a topic about this here: mapping-help/multiple-sphere-droppers-don-t-work-t2801.html but it months old and had no resolution.

I am having trouble with my sphere dropper triggering. In the same level I also have multiple box droppers. I tried both

instances/gameplay/sphere_dropper_multiple_normal.vmf
and
instances/gameplay/sphere_dropper_normal.vmf

When I press my button, the sphere dropper does not even light up or open at all. It just doesn't seem to trigger. To make sure my logic was working, I changed the instance to a box dropper and it worked just fine.

Two questions. Is the logic command exactly the same for a sphere dropper? Or instead of
instance:cube_dropper;Trigger
do I need to change it to something else?

Second, if the only solution is really to make a new instance based on the cube dropper multiple and change the cube manually, could someone walk me through what steps I would need to do other than just change the cube to a sphere? In the other topic someone mentioned that there are different pieces that all work together and simply changing it to a sphere will not work. I opened up the instance and there are a lot of pieces and I don't want to mess with them without knowing what I am doing.

Thanks.

Ok, I have taken some initiative and replaced the cube in a cube dropper multiple instance with a sphere and renamed the instance to something else. It seems to be working well enough.

My one question now revolves around how the map will call instances. In order for players to play my map do they need to have my new instance or will that be packed in with the map itself?

I think that instances are just small pieces of a map. That makes sense to me because they are .vmf files... So it doesn't look like they need it

It is NOT a sphere. It is an edgeless safety cube.