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[solved] Slow Down animation of Prop_dynamic?

Subject describes it all..How? Want to have a wall coming up slowly, using a telescopic arm to move it up, but it goes to fast and I want to slow down the animation, any ideas or other ways to do it? I found a logic_measure_movement, maby something to do with this?

Try messing around with the prop_dynamic input SetPlaybackRate. An override parameter of -1 plays the animation in reverse (I believe). Try a value between 0 and 1.

Supervillain wrote:
Try messing around with the prop_dynamic input SetPlaybackRate. An override parameter of -1 plays the animation in reverse (I believe). Try a value between 0 and 1.

nice try but nope, I just wasted some time for this, I just tried to set the playbackrate and then play the anmiation, for example a telescopic arm, but it didn't go any slower or faster, also not with 20 or -20

You realize that 20 and -20 are not between 0 and 1?

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

yeah, I think that 1 is fullspeed ahead, and -1 is fullspeed in reverse. So..... you are going to want something like .5, which *should* play the animation forward at half speed (if I understand the SetPlaybackRate input correctly).

iWork925 wrote:
You realize that 20 and -20 are not between 0 and 1?

yes I realised, I just tried alot, -1, 0, 0.5, 1 doesn't really look like it goes at the half speed.
I did 2 telescopic arms next to each other and made a difference in playbackrate and then play the animation, but same speed all time

Supervillain wrote:
yeah, I think that 1 is fullspeed ahead, and -1 is fullspeed in reverse. So..... you are going to want something like .5, which *should* play the animation forward at half speed (if I understand the SetPlaybackRate input correctly).

well I'm just wondering, how would a telescopic arm reverse when it didn't even extended first, it first needs to go up in order to go back

RageCompeX wrote:
yes I realised, I just tried alot, -1, 0, 0.5, 1 doesn't really look like it goes at the half speed.
I did 2 telescopic arms next to each other and made a difference in playbackrate and then play the animation, but same speed all time

Works perfectly for me. Maybe set it a bit lower, maybe 0.1?

RageCompeX wrote:
well I'm just wondering, how would a telescopic arm reverse when it didn't even extended first, it first needs to go up in order to go back

It would snap to the last frame and works its way backwards, the same way if you set the animation to an 'in' animation before an 'out' animation was used.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
Works perfectly for me. Maybe set it a bit lower, maybe 0.1?

thx, I made a mistake, I had to change the playbackrate AFTER the animation begins :D