[solved] Slow Down animation of Prop_dynamic?
Quote from RageCompeX on May 29, 2011, 4:59 pmSubject describes it all..How? Want to have a wall coming up slowly, using a telescopic arm to move it up, but it goes to fast and I want to slow down the animation, any ideas or other ways to do it? I found a logic_measure_movement, maby something to do with this?
Subject describes it all..How? Want to have a wall coming up slowly, using a telescopic arm to move it up, but it goes to fast and I want to slow down the animation, any ideas or other ways to do it? I found a logic_measure_movement, maby something to do with this?
Quote from Supervillain on May 29, 2011, 5:34 pmTry messing around with the prop_dynamic input SetPlaybackRate. An override parameter of -1 plays the animation in reverse (I believe). Try a value between 0 and 1.
Try messing around with the prop_dynamic input SetPlaybackRate. An override parameter of -1 plays the animation in reverse (I believe). Try a value between 0 and 1.
Quote from RageCompeX on May 29, 2011, 6:21 pmSupervillain wrote:Try messing around with the prop_dynamic input SetPlaybackRate. An override parameter of -1 plays the animation in reverse (I believe). Try a value between 0 and 1.nice try but nope, I just wasted some time for this, I just tried to set the playbackrate and then play the anmiation, for example a telescopic arm, but it didn't go any slower or faster, also not with 20 or -20
nice try but nope, I just wasted some time for this, I just tried to set the playbackrate and then play the anmiation, for example a telescopic arm, but it didn't go any slower or faster, also not with 20 or -20
Quote from iWork925 on May 29, 2011, 6:50 pmYou realize that 20 and -20 are not between 0 and 1?
You realize that 20 and -20 are not between 0 and 1?

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from Supervillain on May 29, 2011, 7:12 pmyeah, I think that 1 is fullspeed ahead, and -1 is fullspeed in reverse. So..... you are going to want something like .5, which *should* play the animation forward at half speed (if I understand the SetPlaybackRate input correctly).
yeah, I think that 1 is fullspeed ahead, and -1 is fullspeed in reverse. So..... you are going to want something like .5, which *should* play the animation forward at half speed (if I understand the SetPlaybackRate input correctly).
Quote from RageCompeX on May 30, 2011, 9:29 amiWork925 wrote:You realize that 20 and -20 are not between 0 and 1?yes I realised, I just tried alot, -1, 0, 0.5, 1 doesn't really look like it goes at the half speed.
I did 2 telescopic arms next to each other and made a difference in playbackrate and then play the animation, but same speed all timeSupervillain wrote:yeah, I think that 1 is fullspeed ahead, and -1 is fullspeed in reverse. So..... you are going to want something like .5, which *should* play the animation forward at half speed (if I understand the SetPlaybackRate input correctly).well I'm just wondering, how would a telescopic arm reverse when it didn't even extended first, it first needs to go up in order to go back
yes I realised, I just tried alot, -1, 0, 0.5, 1 doesn't really look like it goes at the half speed.
I did 2 telescopic arms next to each other and made a difference in playbackrate and then play the animation, but same speed all time
well I'm just wondering, how would a telescopic arm reverse when it didn't even extended first, it first needs to go up in order to go back
Quote from iWork925 on May 30, 2011, 7:28 pmRageCompeX wrote:yes I realised, I just tried alot, -1, 0, 0.5, 1 doesn't really look like it goes at the half speed.
I did 2 telescopic arms next to each other and made a difference in playbackrate and then play the animation, but same speed all timeWorks perfectly for me. Maybe set it a bit lower, maybe 0.1?
RageCompeX wrote:well I'm just wondering, how would a telescopic arm reverse when it didn't even extended first, it first needs to go up in order to go backIt would snap to the last frame and works its way backwards, the same way if you set the animation to an 'in' animation before an 'out' animation was used.
I did 2 telescopic arms next to each other and made a difference in playbackrate and then play the animation, but same speed all time
Works perfectly for me. Maybe set it a bit lower, maybe 0.1?
It would snap to the last frame and works its way backwards, the same way if you set the animation to an 'in' animation before an 'out' animation was used.

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from RageCompeX on May 31, 2011, 1:10 pmiWork925 wrote:Works perfectly for me. Maybe set it a bit lower, maybe 0.1?thx, I made a mistake, I had to change the playbackrate AFTER the animation begins
thx, I made a mistake, I had to change the playbackrate AFTER the animation begins