(Solved) My Elevator Refuses to Move
Quote from ndavidow on November 3, 2011, 10:07 pmI've been working on this for several hours, and I don't understand what's wrong. As far as I can tell, all the logic is firing, the names are correct; the damn tracktrain just doesn't seem to want to move. Any help would be greatly appreciated, I'm at the end of my rope on this one.
I've been working on this for several hours, and I don't understand what's wrong. As far as I can tell, all the logic is firing, the names are correct; the damn tracktrain just doesn't seem to want to move. Any help would be greatly appreciated, I'm at the end of my rope on this one.
Quote from protoborg on November 3, 2011, 10:50 pmIs this a Portal elevator or a Portal 2 elevator? If it is for P2 then you don't have to make it yourself as there are several elevator instances available. You can just modify them to suit your needs.
Is this a Portal elevator or a Portal 2 elevator? If it is for P2 then you don't have to make it yourself as there are several elevator instances available. You can just modify them to suit your needs.
Quote from ndavidow on November 4, 2011, 12:11 amI have solved the problem by using the fixup name override on the path_track entities. Not sure why the fixed up names make them broken, but they do.
I have solved the problem by using the fixup name override on the path_track entities. Not sure why the fixed up names make them broken, but they do.
Quote from protoborg on November 5, 2011, 12:09 pmWhy were you trying to modify the instance? The elevator instances are usable as they are. Plus, it is usually just easier to make the elevator from scratch if you need one that doesn't exist.
Why were you trying to modify the instance? The elevator instances are usable as they are. Plus, it is usually just easier to make the elevator from scratch if you need one that doesn't exist.
Quote from spongylover123 on November 5, 2011, 12:13 pmprotoborg wrote:Why were you trying to modify the instance? The elevator instances are usable as they are. Plus, it is usually just easier to make the elevator from scratch if you need one that doesn't exist.The person modifying the instance, made a custom elevator, some elevators are overused, besides Valve uses custom elevators in their maps. (destroyed maps). I recommend modifying the base, not the logic.
The person modifying the instance, made a custom elevator, some elevators are overused, besides Valve uses custom elevators in their maps. (destroyed maps). I recommend modifying the base, not the logic.
Quote from ndavidow on November 5, 2011, 3:18 pmThe Valve instances aren't aligned quite right and lack some brushes to stop portal particles. Plus I want some extra animation of the arrival elevator leaving. I ran into some other issues with a bouncy/sticky floor, but I fixed that by changing the speed of the elevator slightly.
The Valve instances aren't aligned quite right and lack some brushes to stop portal particles. Plus I want some extra animation of the arrival elevator leaving. I ran into some other issues with a bouncy/sticky floor, but I fixed that by changing the speed of the elevator slightly.