[SOLVED] Multiple screens with vgui_movie_display
Quote from innocentive on September 12, 2013, 4:16 pmHi there,
I've got a simple question: how to display a bik movie over a couple of movie displays (like in the standard arrival and exit elevators).
I have a vgui_movie_display as master and some vgui_movie_displays as 'Forced Slaves' in the same group. The settings are basically copied from the instances of the elevators and the arrival_departure_transition_ents.vmf. When I enable the vgui_movie_displays with an i/o command, the video specified in the master entity still displays separately on each slave vgui_movie_display.
What to do? And thanks in advance!
innocentive
Hi there,
I've got a simple question: how to display a bik movie over a couple of movie displays (like in the standard arrival and exit elevators).
I have a vgui_movie_display as master and some vgui_movie_displays as 'Forced Slaves' in the same group. The settings are basically copied from the instances of the elevators and the arrival_departure_transition_ents.vmf. When I enable the vgui_movie_displays with an i/o command, the video specified in the master entity still displays separately on each slave vgui_movie_display.
What to do? And thanks in advance!
innocentive

Quote from TeamSpen210 on September 12, 2013, 4:43 pmHave a look at Brainstone's elevator instances. They have some additional inputs (SetMaxV,SetMinV,SetMaxU,SetMinU) that I think are for positioning the video.
https://developer.valvesoftware.com/wik ... ie_display
Have a look at Brainstone's elevator instances. They have some additional inputs (SetMaxV,SetMinV,SetMaxU,SetMinU) that I think are for positioning the video.
https://developer.valvesoftware.com/wik ... ie_display
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

Quote from josepezdj on September 12, 2013, 4:54 pmVALVe uses the video_splitter.nut script to extend the video through the several vgui_movie_displays... This is in the arrival/departure_elevator_logic instance and it's used via a logic_script entity and the outputs are fired to this entity. Maybe you missed this part?
VALVe uses the video_splitter.nut script to extend the video through the several vgui_movie_displays... This is in the arrival/departure_elevator_logic instance and it's used via a logic_script entity and the outputs are fired to this entity. Maybe you missed this part?
Quote from innocentive on September 12, 2013, 10:08 pmThanks, TeamSpen210 and josepezdj!
Both answers were equally helpful: I had already seen the U and V paramters as inputs for the display entities but hadn't dared playing around with those. The video_splitter.nut however is a top notch 'tutorial' on how to use them.
Now I got it working with simple i/o commands ...
Thanks, TeamSpen210 and josepezdj!
Both answers were equally helpful: I had already seen the U and V paramters as inputs for the display entities but hadn't dared playing around with those. The video_splitter.nut however is a top notch 'tutorial' on how to use them.
Now I got it working with simple i/o commands ...