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[SOLVED] Multiple screens with vgui_movie_display

Hi there,

I've got a simple question: how to display a bik movie over a couple of movie displays (like in the standard arrival and exit elevators).

I have a vgui_movie_display as master and some vgui_movie_displays as 'Forced Slaves' in the same group. The settings are basically copied from the instances of the elevators and the arrival_departure_transition_ents.vmf. When I enable the vgui_movie_displays with an i/o command, the video specified in the master entity still displays separately on each slave vgui_movie_display.

What to do? And thanks in advance!
innocentive

Have a look at Brainstone's elevator instances. They have some additional inputs (SetMaxV,SetMinV,SetMaxU,SetMinU) that I think are for positioning the video.
https://developer.valvesoftware.com/wik ... ie_display

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

VALVe uses the video_splitter.nut script to extend the video through the several vgui_movie_displays... This is in the arrival/departure_elevator_logic instance and it's used via a logic_script entity and the outputs are fired to this entity. Maybe you missed this part? ;)

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Thanks, TeamSpen210 and josepezdj!

Both answers were equally helpful: I had already seen the U and V paramters as inputs for the display entities but hadn't dared playing around with those. The video_splitter.nut however is a top notch 'tutorial' on how to use them.

Now I got it working with simple i/o commands ... :D