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[Solved] moving a bunch of objects down in-game.

I'm currently working on an underground map design, and I wanted a transition from building 1 to building 2.
Originally I used a hard light surface, but that really doesn't fit the style so I ordered a big crane and hung a walkway underneath it. However, the crane needs to lower (the rope has to extend) and the walkyway has to come down too.

However: I have two issues:
1) I cannot lower the whole bunch of objects
(The objects are prop_dynamic_overrides, parented to a move_linear (since you cannot parent to a func_door))
2) How do I extend a rope?
I have a move_rope and a few keyframe_ropes and I have NO idea how to extend the first rope and then lower the others.

Any help would be apreciated!

Hi,

Thought it was easier with an example I had put in one of my levels, so I've attached a simple room with a light fitting in it that when I have an explosion it falls off the ceiling and dangles on a rope.

The rope extends from the ceiling as it falls. (look carefully as there is a phys_lengthconstraint hidden in the middle of the rope entity thats hard to see in hammer because it overlaps)

Basically I'm using an invisible func_physbox with props parented to it, and thats the object that actually 'falls'.

You could copy this, and change the light to your walkway, maybe even adding more ropes to hold the walkway in the 4 corners, joining up to the middle to the crane.

Using the func_physbox, you get lovely nice physics, bouncing/swaying etc, rather than just the 'move down' with the move_linear. Maybe make it swing a bit when the user first comes into the room, to make it look like its hanging.

HTHs,

Rob.

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I think there is some kind of flag or value that lets rope auto-extend when one of the two points move. In HL2 they had a crane-magnet entity however I think this is removed in portal.

I would try to parent a constraint to your movelinear so the rope autoextends and the object can still swing on the crane.

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chickenmobile wrote:
I think there is some kind of flag or value that lets rope auto-extend when one of the two points move. In HL2 they had a crane-magnet entity however I think this is removed in portal.

I would try to parent a constraint to your movelinear so the rope autoextends and the object can still swing on the crane.

Yes, it worked with a movelinear and a rope with the correct flags. I think the problem was that one of the props was accidentally in a wall *facepalm*

Thanks for your help, the problem is solved :)

i literally copied and pasted everything in that file for what i needed and couldn't get it to work.

I have the rope, the constraint, and the object hanging off the end of the rope, but apparently you cannot parent the constraint to a moving crane that the other end of the rope is attached to. It looks retarded, actually

Just when I think I understand the system, it changes on me.