Quote from
kward on March 17, 2014, 7:49 am
Is there any way to make the player clip and func_clip_vphysics active after running an input? (I'm using trigger_once on my map.) So the clip didn't work when the player is not passing the trigger yet.
I can set the func_clip_vphysics to disable and make it enable after OnTrigger in trigger_once running, but how about the player clip?
Is there any way to make the player clip and func_clip_vphysics active after running an input? (I'm using trigger_once on my map.) So the clip didn't work when the player is not passing the trigger yet.
I can set the func_clip_vphysics to disable and make it enable after OnTrigger in trigger_once running, but how about the player clip?