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{SOLVED} Lever Door

Hi! In the end of my map, you have to open a lever door (like the ones from underground) to access the exit elevator. Now, how can I do this lever door?

I discovered the solution. Sorry for the inconvenience. Don't pay attention to this topic

Would you mind saying how you did it? I can think of three ways to build the door, only one of which is really a good idea.

Falsi sumus crusto!

Well. I used a prop_dynamic for the door, and then I put a func_button in the place of lever with a nodraw texture. Then I made it to set the animation of the door to 'open' when pressed. Finally, I put a trigger_once in the other side of the door, that set the animation of the door to 'close' when triggered.

OK, does it support prop_rotating_door?

I don't know.

It would still be simpler to use the animation so you don't need to add sounds manually.

Big Mood

That is the best solution. Prop_door_rotating doesn't work with that model, and a prop_dynamic provides smoother animation anyway (the same way VALVe abandoned gibs for animated models in general for Portal 2).

Falsi sumus crusto!