[Solved] Issues with sound volumes and GLaDOS talking
Quote from Liam on July 20, 2012, 10:52 amSo after creating my very first map with Hammer I just wanted to let GLaDOS speak although this should be done at the very end but you surely know how excited I am about making such progress
I just inserted two ambient_generics with DingOn and DingOff sounds which announce GLaDOS and then two ambient_generic entities with her text at the entry and at the exit. However my sound are ingame very silent OR the environment is way too loud. Playing the WAV I created with Melodyne and Audacity in either VLC oder Windows Media Player works fine everything is loud enough (maybe a bit too loud) but ingame (after setting up the WAV files and after the rebuilt sound cache) it's a bit off... here I have created a test recording (I do hope I am allowed to post YouTube links
).
Can you please explain me, what is the most widely used approach to play voices and background music and so on?
PS: I noticed, that although I have selected Play everywhere the sound of the ambient_generic entities will be influenced by their positioning (big rooms with reverb or small hallways) which you can hear in my map too...
So after creating my very first map with Hammer I just wanted to let GLaDOS speak although this should be done at the very end but you surely know how excited I am about making such progress
I just inserted two ambient_generics with DingOn and DingOff sounds which announce GLaDOS and then two ambient_generic entities with her text at the entry and at the exit. However my sound are ingame very silent OR the environment is way too loud. Playing the WAV I created with Melodyne and Audacity in either VLC oder Windows Media Player works fine everything is loud enough (maybe a bit too loud) but ingame (after setting up the WAV files and after the rebuilt sound cache) it's a bit off... here I have created a test recording (I do hope I am allowed to post YouTube links ).
Can you please explain me, what is the most widely used approach to play voices and background music and so on?
PS: I noticed, that although I have selected Play everywhere the sound of the ambient_generic entities will be influenced by their positioning (big rooms with reverb or small hallways) which you can hear in my map too...
Quote from FelixGriffin on July 20, 2012, 10:56 amGLaDOS doesn't use ambient_generics, since they have several bugs and are meant to play music or background noise. The best way to do it would be a logic_choreographed_scene (remember to put a choreo/glados_gen_actor instance in your map), or use a script (which is harder but is how Valve did it--the script makes the choreographed scene entity for you).
GLaDOS doesn't use ambient_generics, since they have several bugs and are meant to play music or background noise. The best way to do it would be a logic_choreographed_scene (remember to put a choreo/glados_gen_actor instance in your map), or use a script (which is harder but is how Valve did it--the script makes the choreographed scene entity for you).
Quote from Liam on July 20, 2012, 12:29 pmI would like to use the logic_choreographed_scene you mentioned, so I set up a bit and I succeeded in letting the announcer speak a bit, though the subtitles hang somehow as the do not progress... could you please elaborate on how to create a custom scene so I can use my own voice files and texts?
EDIT: Chicken compiled a very good tutorial which one can find here; and it works for me! Now I would like to know how I can write my own scene (basically consisting of voice and these subtitles which I have to write in the basemodui I already know) and call it like that. To make things more difficult I am interested in how to do so out of the sourcemods folder where I have my mod - so can I just write a small .nut-file which just extends the definitions or the VCDs?
EDIT2: Edited the link above to the tutorial which didn't work in the first run...
I would like to use the logic_choreographed_scene you mentioned, so I set up a bit and I succeeded in letting the announcer speak a bit, though the subtitles hang somehow as the do not progress... could you please elaborate on how to create a custom scene so I can use my own voice files and texts?
EDIT: Chicken compiled a very good tutorial which one can find here; and it works for me! Now I would like to know how I can write my own scene (basically consisting of voice and these subtitles which I have to write in the basemodui I already know) and call it like that. To make things more difficult I am interested in how to do so out of the sourcemods folder where I have my mod - so can I just write a small .nut-file which just extends the definitions or the VCDs?
EDIT2: Edited the link above to the tutorial which didn't work in the first run...
Quote from Liam on July 20, 2012, 4:50 pmSorry for doublepost, but I was able to include my own wav files and to create my own VCDs which are played without issues ingame! Using nut scripts based on the glados.nut file I can handle vcds via calls to my logic_script. This was only possible with Chicken's old post I already linked... after four hours of angry outbursts (as it did not work in the beginning...) I will take a break and probably come back to post a short HowTo on this topic.
Sorry for doublepost, but I was able to include my own wav files and to create my own VCDs which are played without issues ingame! Using nut scripts based on the glados.nut file I can handle vcds via calls to my logic_script. This was only possible with Chicken's old post I already linked... after four hours of angry outbursts (as it did not work in the beginning...) I will take a break and probably come back to post a short HowTo on this topic.

Quote from ChickenMobile on July 20, 2012, 10:17 pmIf you want to add subtitles check out VCD PAGE HERE. I believe they should automatically play if you are playing the 'soundscript' instead of the raw path. So you can skip the cc_emit steps and just play the scene file.
Since you are making a mod, you can create your own subtitles_english.dat (or subtitles_<language here>.dat)
If you want to add subtitles check out VCD PAGE HERE. I believe they should automatically play if you are playing the 'soundscript' instead of the raw path. So you can skip the cc_emit steps and just play the scene file.
Since you are making a mod, you can create your own subtitles_english.dat (or subtitles_<language here>.dat)
Quote from Liam on July 21, 2012, 6:05 amYup already done, searching the forums for the same issues I found one old thread of Nyk (creator Portal: Prelude) which helped mme out getting the subtitles to work. Thanks though for mentioning it
Yup already done, searching the forums for the same issues I found one old thread of Nyk (creator Portal: Prelude) which helped mme out getting the subtitles to work. Thanks though for mentioning it

Quote from ChickenMobile on July 21, 2012, 8:00 amOnce you get it working Liam, it would be great to make a tutorial somewhere. I think some people would appreciate it.
Once you get it working Liam, it would be great to make a tutorial somewhere. I think some people would appreciate it.
Quote from Liam on July 21, 2012, 9:24 amNo problem, i will need to test some things as I do not fully understand whether e.g. my scenes.image must be in my scenes folder AND my vpk or not and so on. But for a logic_choreographed_scene I will make a video tutorial and maybe for the NUT scripts, too, though I have just to edit some things as I manipulated too many files
However I am having issues with Face Poser which crashes when I try to open the wave panel to insert a wave file into my scene, so I will do it manually in Notepad++. Nevertheless it works
When I'm done, I will create a new thread with a link to the video here in the subforum.
No problem, i will need to test some things as I do not fully understand whether e.g. my scenes.image must be in my scenes folder AND my vpk or not and so on. But for a logic_choreographed_scene I will make a video tutorial and maybe for the NUT scripts, too, though I have just to edit some things as I manipulated too many files
However I am having issues with Face Poser which crashes when I try to open the wave panel to insert a wave file into my scene, so I will do it manually in Notepad++. Nevertheless it works
When I'm done, I will create a new thread with a link to the video here in the subforum.