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[Solved] Glitch

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Hi,

I'm having a glitch in my map.

Naamloos2.png

It's a panel wall 2 units thick. I'm also doing this in other places but it only gives here problems. The panel is attached at the right place. Anything else I can be doing wrong?

Have you tried to just make it thicker?

I would recommend making panels 4 units thick ;)

A curved panel like that should be, maybe, 32 or 16 units thick. If it's 2 units thick, it will just look weird anyway. All portalable walls should be at least 8 units thick to prevent glitchy looks.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

Tnx for the reply's. I was just wondering why it happened with this one and not with the other ;)

Sorry to double post on this but I don't want to make a new topic cause it's also a glitch I think. The faith plate on the picture is reflecting way to much compared to the faith plates in the story or coop. I also have maps with this exact same faith plate where it's not reflecting. I have also a "prop_dynamic_override" with as World Model "models/npcs/turret/turret_skeleton.mdl" that suffers the same reflection. Removing the prop_dynamic_override doesn't help. Removing or adding lights doesn't help. Letting the player spawn in dark or the same room where the faith plate is in doesn't help either. Does anyone has a clue about this?

Naamloos2.png

Keep in mind I have only basic hammer knowledge. But I think what you have to do is attach a env_cubemap to this faithplate.

Tnx for the fast reply, adding a env_cubemap fixed my problem. But what does this thing actually do? I looked at https://developer.valvesoftware.com/wiki/Env_cubemap but this didn't make it much more clear for me.

I can't explain it in details. Tt takes care of good reflections.

Well, good it does :p

Tnx to you I got my teaser for my new map finished: http://steamcommunity.com/sharedfiles/f ... d=75619532

:)

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