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[SOLVED] Fully compiled map, Runtime crashes?

I'm done making a test build of my latest beta map. After solving some compile issues (thanks everyone!) I'm experiencing random runtime crashes now. I've put the compiled BSP (full VIS, full RAD) at the following address, along with the VMF, and compile log:

http://www.mothdesigns.co.uk/UPLOADS/moth03_beta3.zip

I'm using a fog_controller entity, with far Z clipping enabled, so I'm certain it's not a draw-distance related issue, although you'll see how I need vast areas for tis environment, my areas are still not as vast as some of the valve stock maps, so I'm confused.

Anyways, please take a look, and any suggestions would be greatly welcomed.

Image

"Such monstrous sucking-constructions aren't built within one afternoon"

Do you have lots of hint and skip?

My Maps:
[spoiler][SP] Alternate[/spoiler]

No, and no. I don't understand the difference between the two.

Image

"Such monstrous sucking-constructions aren't built within one afternoon"

It's hard to explain. I'm busy right now so I'll edit this post later to add a description on it.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Check here: http://developer.valvesoftware.com/wiki/Tool_textures

spongylover123 wrote:

Hey, that's a really nice list. Thanks for the link.

That's very nice, and very useful. Thanks for posting it.

EDIT: Crashes were caused by corrupted steam cache, so this problem is now solved. Thanks everyone.

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"Such monstrous sucking-constructions aren't built within one afternoon"