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[SOLVED]Elevator Spawn w/o Portal Gun/only with one Portal?

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I'm trying to a make a map with the player without a portal gun at first, then as the player progresses, he gets a single-Portal variant Portal gun and then gets the dual-Portal device. But the elevator's transition instance have only a info_player_start, without a weapon_portalgun. But when I play my map, I start with dual-Portal device. How can I spawn in an elevator without a portal gun/portal gun with only one Portal? Thanks!

download the beemod, use that elevator instance or teleport the player to the room to take away the pgun

Or you could put a trigger_weaponstrip at the bottom of the elevator to get rid of the portal gun, and place a weapon_portalgun below it with only portal 1 set. It's what and I'm pretty sure most people use.

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I've heard that doesn't always work

Haven't tried the trigger_weaponstrip, but I tried placing the weapon_portalgun with only one Portal set at the bottom of the elevator and it didn't work.

Better use a player_weaponstrip and a logic_auto to Strip the player OnMapSpawn, than, as told, place a weapon_portalgun with the "start constrained" flag checked, it'll work.

Why don't people just remove that damn transition script and be done with it?

?????????????????????????????TWP Releases | My Workshop

Huh? O_o

Edit the instance and remove the script that calls the giving of the portalgun. Done.

?????????????????????????????TWP Releases | My Workshop

Thanks! Its solved now! :D

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