[Solved] Doors!
Quote from Faja_2485 on August 29, 2012, 11:10 pmI am really pissed at the portal2 doors right now! I Have been trying to follow a bunch of tutorials, but everyone end in the door glitching out (ie:Plays opening animation the instantly closes again). Does anyone have a tutorial that works, and if so could they post a link.
I got it to work, so I don't need anymore help.
I am really pissed at the portal2 doors right now! I Have been trying to follow a bunch of tutorials, but everyone end in the door glitching out (ie:Plays opening animation the instantly closes again). Does anyone have a tutorial that works, and if so could they post a link.
I got it to work, so I don't need anymore help.

Quote from Faja_2485 on August 29, 2012, 11:47 pmYenwood wrote:I'm pretty sure all you have to do is set the output to changing animation to open.No, that makes the weird glitch happen, were the door plays the opening animation and then closes without an animation.
No, that makes the weird glitch happen, were the door plays the opening animation and then closes without an animation.

Quote from Faja_2485 on August 29, 2012, 11:52 pmnarsqrd wrote:if you're using a prop_dynamic, make sure you set Hold Animation to YesIt worked! I never noticed that option even tho I went through the list around 15 times. Thanks Narsqrd.
It worked! I never noticed that option even tho I went through the list around 15 times. Thanks Narsqrd.

Quote from The_Butler on August 30, 2012, 6:54 amnice one, I bumped into the same thing... I don't want to hijack the thread, but does someone know if the portal_door_combined.dll comes with sound (I would assume so)... because if it does it aint playing over here, Its declared as a prop dynamic and "suppress sound" is set to "no"....
its not a show stopper just some annoying little thing I would like to clear up...
nice one, I bumped into the same thing... I don't want to hijack the thread, but does someone know if the portal_door_combined.dll comes with sound (I would assume so)... because if it does it aint playing over here, Its declared as a prop dynamic and "suppress sound" is set to "no"....
its not a show stopper just some annoying little thing I would like to clear up...
Quote from FourthReaper on August 30, 2012, 8:42 amThe_Butler wrote:nice one, I bumped into the same thing... I don't want to hijack the thread, but does someone know if the portal_door_combined.dll comes with sound (I would assume so)... because if it does it aint playing over here, Its declared as a prop dynamic and "suppress sound" is set to "no"....
its not a show stopper just some annoying little thing I would like to clear up...I'd recommend placing ambien_generics for the sounds if you want custom doors, but if you just want a normal door, you are aware that a prop_testchamber_door is a thing, right? Why use a prop_dynamic?
its not a show stopper just some annoying little thing I would like to clear up...
I'd recommend placing ambien_generics for the sounds if you want custom doors, but if you just want a normal door, you are aware that a prop_testchamber_door is a thing, right? Why use a prop_dynamic?
Quote from zivi7 on August 30, 2012, 9:23 amTry prop_testchamber_door. It takes inputs to open and close and then stays that way and it uses the sounds.
Try prop_testchamber_door. It takes inputs to open and close and then stays that way and it uses the sounds.
Quote from Faja_2485 on August 30, 2012, 10:07 amzivi7 wrote:Try prop_testchamber_door. It takes inputs to open and close and then stays that way and it uses the sounds.The problem is what input to you give it because "setanimation" does not work for the prop_testchamber_door?
The problem is what input to you give it because "setanimation" does not work for the prop_testchamber_door?

Quote from Faja_2485 on August 30, 2012, 10:11 amWell I am on the subject of the spawn area does anyone know how to get the test screen to work, because I followed the tutorial on the sdk doc site but nothing happens when you hit the trigger_once, is there something I am missing? Nevermind I fixed it, I needed to add a vgui_screen enabler to the game.
Well I am on the subject of the spawn area does anyone know how to get the test screen to work, because I followed the tutorial on the sdk doc site but nothing happens when you hit the trigger_once, is there something I am missing? Nevermind I fixed it, I needed to add a vgui_screen enabler to the game.
