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[SOLVED] Disabling player motion for a faithplate fling

Was just discussing my Oval Window map with someone and they told me that they didn't like the fact that you had to air-strafe off the faithplate to beat it. Now, you don't, and what they'd done is actually skipped the final piece of the puzzle. Is it possible at all to disable strafing for the duration of the launch?

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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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IIRC you can use the "Airtime suppression" or something on the trigger_catapult to set the amount of time that the player can't move mid-air. Now I'm not a faithplate expert, so I may be wrong, but I thought that was it.

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

You're right, cheers for that! Finally managed to foolproof that map... Maybe.

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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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