[Solved] Defective Turret appearance issues?
Quote from vincentlaw on June 4, 2011, 8:02 pmAs far as I have read, all I need to do is make a npc_portal_turret_floor, change the model to skeleton, and change load defective models to yes.
The result is a skeleton version, but the texture is all wrong. Instead of being the black it should be, it's instead very white and reflective. Am I missing something?
SOLVED: I hadn't yet placed any env_cubemaps in my map, so they were rendering stark white.
As far as I have read, all I need to do is make a npc_portal_turret_floor, change the model to skeleton, and change load defective models to yes.
The result is a skeleton version, but the texture is all wrong. Instead of being the black it should be, it's instead very white and reflective. Am I missing something?
SOLVED: I hadn't yet placed any env_cubemaps in my map, so they were rendering stark white.
