[SOLVED] Bright custom test chamber sign

Quote from RectorRocks on February 23, 2013, 6:18 amI have a really bright custom test chamber sign, and it only returns to normal when I get real close to it. I used Omnicoder's Test Chamber Sign Maker, not scripts for the sign.
Here are some infos of my sign:
-Its a func_brush and it contains three stages of flickering. Disabling and enabling through a relay.
-There isn't any light infront of the lightboard
-The lightboard name .vmt & .vtf doesn't have any spaces (and capital letters), and it still doesn't work.
Any ideas?
EDIT:
Solution:
In .vmt file, turn
$selfillum to 0
and lower minimum light level of the func_brush to 0.25
I have a really bright custom test chamber sign, and it only returns to normal when I get real close to it. I used Omnicoder's Test Chamber Sign Maker, not scripts for the sign.
Here are some infos of my sign:
-Its a func_brush and it contains three stages of flickering. Disabling and enabling through a relay.
-There isn't any light infront of the lightboard
-The lightboard name .vmt & .vtf doesn't have any spaces (and capital letters), and it still doesn't work.
Any ideas?
EDIT:
Solution:
In .vmt file, turn
$selfillum to 0
and lower minimum light level of the func_brush to 0.25
Quote from Lpfreaky90 on February 23, 2013, 8:31 amit looks like a self illuminating texture. What you could try is edit the vmt; set $self_illuminating to 0. Make the thing a func_brush and set its minimum light level to 0.9 or something.
Another (probably better) idea is to put in a pti instance for the scoreboard. If you upload your map to the workshop it'll show up with correct information
it looks like a self illuminating texture. What you could try is edit the vmt; set $self_illuminating to 0. Make the thing a func_brush and set its minimum light level to 0.9 or something.
Another (probably better) idea is to put in a pti instance for the scoreboard. If you upload your map to the workshop it'll show up with correct information
Quote from FelixGriffin on February 23, 2013, 9:43 amDid you use the Alpha Mask option in the signmaker? If you did you should have $selfillum 1. Otherwise $selfillum needs to be 0, or the glow looks like in that picture.
Did you use the Alpha Mask option in the signmaker? If you did you should have $selfillum 1. Otherwise $selfillum needs to be 0, or the glow looks like in that picture.

Quote from RectorRocks on February 23, 2013, 10:39 amThanks Lp and Felix! It worked but it stills self-illuminating, but not that intense compared to the previous one. The minimum light level is 0.9. Should I tweak it abit?
Lp:
Hmm, well, that idea is good but the giant chamber number and the progress number will mess up
Thanks Lp and Felix! It worked but it stills self-illuminating, but not that intense compared to the previous one. The minimum light level is 0.9. Should I tweak it abit?
Lp:
Hmm, well, that idea is good but the giant chamber number and the progress number will mess up
Quote from Lpfreaky90 on February 23, 2013, 4:40 pmRectorRocks wrote:Thanks Lp and Felix! It worked but it stills self-illuminating, but not that intense compared to the previous one. The minimum light level is 0.9. Should I tweak it abit?Lp:
Hmm, well, that idea is good but the giant chamber number and the progress number will mess up
Try lowering the minimum level to 0.75 or lower; that'll make it less glowy.
Lp:
Hmm, well, that idea is good but the giant chamber number and the progress number will mess up
Try lowering the minimum level to 0.75 or lower; that'll make it less glowy.

Quote from RectorRocks on February 24, 2013, 12:59 amLpfreaky90 wrote:Try lowering the minimum level to 0.75 or lower; that'll make it less glowy.Thanks Lp! My lightboard looks good now.
I lowered the minimum light level to 0.25
Cheers!
Thanks Lp! My lightboard looks good now.
I lowered the minimum light level to 0.25
Cheers!