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Signs

Do adjusting the signs work for multiplayer? I am trying to edit the ones I put in my map because I finished making it, but I can't seem to get this to work. I feel like I'm doing everything right. Here is a link of my script. I even tried turning everything that says "sp", into "mp", but that did not work either.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

This currently does not work in multiplayer. You can fake it out by using omnicoders sign maker (google it). I heard from a pretty reliable source that this will be adressed in the next dlc update.

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
This currently does not work in multiplayer. You can fake it out by using omnicoders sign maker (google it). I heard from a pretty reliable source that this will be adressed in the next dlc update.

Well that is 2 1/2 hours down the drain.... Thanks though. Will give this thing a shot.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

How did it take 2.5 hours to edit the transition sign thingy?

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

By trying to figuring it out for the first time and testing it to see if it works. Been though that sign issue also, but decided to forget about it.

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MasterLagger wrote:
By trying to figuring it out for the first time and testing it to see if it works. Been though that sign issue also, but decided to forget about it.

This. First you have to research it, then you have to watch the video, then you have to follow the video step by step, then you have to give it a try, then you have to try it 10 other ways because you think your doing it wrong, and you have to watch the video 5 more times, then you look for a different source, then you tell me it can't work, then I :angrysquare: . But you sign thing has worked and is cool. Going to release my coop map tonight probably. Just need to test it more.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

Remember to pack the custom textures into the bsp or into a vpk

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
How did it take 2.5 hours to edit the transition sign thingy?

It took me longer to figure out that the multiplayer test signs are done through the actual scripting and setup of the map through game code. Hence "SetMapAndBranch()" inside Glados.nut.

I can change which icons come up and what course it is (eg Mass and Velocity, with the no drinking icon and cube pass) but I cannot change what number it is, or how many chambers are in the course altogether.

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