Scripted_Sequence not working?
Quote from JUGGERNUT on December 10, 2012, 12:08 amSo close to releasing my updated version.... I just need to get the my "@core03" npc_personality_core to do an animation from a script.
I've followed this tut where you duplicate the npc, then change the class to scripted_sequence, hit apply.... then set Target NPC to @core03 and the action animation to what I want. I've also set Move to Position to No.
I've set it up to a trigger to BeginSequence to begin the animation but no luck.
Help?
Where I learned from: http://www.youtube.com/watch?v=kldlGwVI36E
So close to releasing my updated version.... I just need to get the my "@core03" npc_personality_core to do an animation from a script.
I've followed this tut where you duplicate the npc, then change the class to scripted_sequence, hit apply.... then set Target NPC to @core03 and the action animation to what I want. I've also set Move to Position to No.
I've set it up to a trigger to BeginSequence to begin the animation but no luck.
Help?
Where I learned from: http://www.youtube.com/watch?v=kldlGwVI36E
Quote from FelixGriffin on December 10, 2012, 8:23 amOh, don't try that. I don't even know if scripted_sequences still work.
Use a logic_choreographed_scene instead, they're much easier. Just place one anywhere, select the scene you want, and send the Start input.
Oh, don't try that. I don't even know if scripted_sequences still work.
Use a logic_choreographed_scene instead, they're much easier. Just place one anywhere, select the scene you want, and send the Start input.