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Schrödinger's Laser Cube?

The reflector cube has three extra skins without textures, which try to load as "schrodinger", plus new "schrodinger" bounce and speed skins. Does anyone know what these were meant to be used for?

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dunno. I always wondered why There were 3 extra skins, and more skins for portal 1 chell, etc.

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CamBen wrote:
dunno. I always wondered why There were 3 extra skins, and more skins for portal 1 chell, etc.

Chell has more than one skin because at one point coop was Chell and Mel instead of Atlas and P-body. The new Chell model hadn't been made yet, so they just reskinned the p1 model.

Fun fact: if you use setmodel, you can use the old p1 chell model. :D

Image

There was a level where you have to put blue gel on a cube to get it out of a glass cage hanging from the ceiling. If you catch the cube before it bounces on the ground, you get some sort of schrodinger achievement. This is the only reference I could think of and have no idea how or if it is related. Especially sense the cube that ended up in the level i'm speaking of is a normal cube not a reflector, IIRC.

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Judging by the name maybe something was supposed to be inside of the cube. Since the inside of the reflector cube is pretty much hollow than it could be possible right? I don't see what sort of use that could be in tests though.

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Groxkiller585 wrote:
CamBen wrote:
dunno. I always wondered why There were 3 extra skins, and more skins for portal 1 chell, etc.

Chell has more than one skin because at one point coop was Chell and Mel instead of Atlas and P-body. The new Chell model hadn't been made yet, so they just reskinned the p1 model.

Fun fact: if you use setmodel, you can use the old p1 chell model. :D

Ya, but there are also more purple-and-black chells, along w/ a ghostly-white-in-hammer, black-in-viewer chell.

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