Rotating my map
Quote from Mog on June 6, 2011, 2:13 amIs it possible with func_door or rotating to flip my entire map a certain degree? If so, how? I've tried selecting everything, but there are entities that I want to be rotated as well. It'll turn into a parenting nightmare.
Is it possible with func_door or rotating to flip my entire map a certain degree? If so, how? I've tried selecting everything, but there are entities that I want to be rotated as well. It'll turn into a parenting nightmare.
Quote from ChickenMobile on June 6, 2011, 3:51 amThis is probably a very bad idea, and most likely result in crashing. Why did you want to rotate your map in the first place? There probably is an alternative to parenting everything in your map to rotate 90deg.
This is probably a very bad idea, and most likely result in crashing. Why did you want to rotate your map in the first place? There probably is an alternative to parenting everything in your map to rotate 90deg.
Quote from Mog on June 6, 2011, 5:08 amchickenmobile wrote:This is probably a very bad idea, and most likely result in crashing. Why did you want to rotate your map in the first place? There probably is an alternative to parenting everything in your map to rotate 90deg.I'd actually prefer 180 degrees.
I'd actually prefer 180 degrees.
Quote from ChickenMobile on June 6, 2011, 6:58 amThat still didn't answer any questions I asked 0,0
That still didn't answer any questions I asked 0,0
Quote from Idolon on June 6, 2011, 8:51 amSomething of the like is possible because it was done in Try Anything Twice (by HMW), but I'm not sure entirely how.
Something of the like is possible because it was done in Try Anything Twice (by HMW), but I'm not sure entirely how.
Quote from Mog on June 7, 2011, 9:47 pmchickenmobile wrote:That still didn't answer any questions I asked 0,0Sorry, this is just for a concept I had in mind.
Sorry, this is just for a concept I had in mind.
Quote from SpcAgentOrange on June 7, 2011, 9:51 pmActually, I wouldn't mind knowing how to do this, either. A hallway that's in a constant tumble, or a room that flips upside-down, either to simulate gravity effects, or to disorient the player.
Actually, I wouldn't mind knowing how to do this, either. A hallway that's in a constant tumble, or a room that flips upside-down, either to simulate gravity effects, or to disorient the player.
Quote from ChickenMobile on June 7, 2011, 9:55 pmSpcAgentOrange wrote:Actually, I wouldn't mind knowing how to do this, either. A hallway that's in a constant tumble, or a room that flips upside-down, either to simulate gravity effects, or to disorient the player.You could probably have this affect by using world portals instead of rotating your map.
You could probably have this affect by using world portals instead of rotating your map.
Quote from walropodes on June 7, 2011, 10:23 pmSeems like rotating the map could be used to make it look like the direction gravity is pulling is changing
Seems like rotating the map could be used to make it look like the direction gravity is pulling is changing
