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Rotating my map

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Is it possible with func_door or rotating to flip my entire map a certain degree? If so, how? I've tried selecting everything, but there are entities that I want to be rotated as well. It'll turn into a parenting nightmare.

This is probably a very bad idea, and most likely result in crashing. Why did you want to rotate your map in the first place? There probably is an alternative to parenting everything in your map to rotate 90deg.

?????????????????????????????TWP Releases | My Workshop
chickenmobile wrote:
This is probably a very bad idea, and most likely result in crashing. Why did you want to rotate your map in the first place? There probably is an alternative to parenting everything in your map to rotate 90deg.

I'd actually prefer 180 degrees.

That still didn't answer any questions I asked 0,0

?????????????????????????????TWP Releases | My Workshop

Something of the like is possible because it was done in Try Anything Twice (by HMW), but I'm not sure entirely how.

chickenmobile wrote:
That still didn't answer any questions I asked 0,0

Sorry, this is just for a concept I had in mind.

Actually, I wouldn't mind knowing how to do this, either. A hallway that's in a constant tumble, or a room that flips upside-down, either to simulate gravity effects, or to disorient the player.

SpcAgentOrange wrote:
Actually, I wouldn't mind knowing how to do this, either. A hallway that's in a constant tumble, or a room that flips upside-down, either to simulate gravity effects, or to disorient the player.

You could probably have this affect by using world portals instead of rotating your map.

?????????????????????????????TWP Releases | My Workshop

HMW had multiple copies of his room when he did it.

Seems like rotating the map could be used to make it look like the direction gravity is pulling is changing

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