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Rotating Elevator

Is it possible to make an elevator pod in the elevator logic rotate, then move up at the same time?
Do you parent the tracktrain to a func_rotating?
And also, can you also make the elevator rotate from a rotated pipe?
(I'll know if it looks choppy, but the player will be in it.
And also, how does valve end a map to use the transition ents

spongylover123 wrote:
Is it possible to make an elevator pod in the elevator logic rotate, then move up at the same time?
Do you parent the tracktrain to a func_rotating?

That is almost correct. You should parent the func_rotating to the tracktrain and then parent the lift to the func_rotating.

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