Rotating Elevator
Quote from spongylover123 on November 24, 2011, 1:13 amIs it possible to make an elevator pod in the elevator logic rotate, then move up at the same time?
Do you parent the tracktrain to a func_rotating?
And also, can you also make the elevator rotate from a rotated pipe?
(I'll know if it looks choppy, but the player will be in it.
And also, how does valve end a map to use the transition ents
Is it possible to make an elevator pod in the elevator logic rotate, then move up at the same time?
Do you parent the tracktrain to a func_rotating?
And also, can you also make the elevator rotate from a rotated pipe?
(I'll know if it looks choppy, but the player will be in it.
And also, how does valve end a map to use the transition ents
Quote from ChickenMobile on November 24, 2011, 6:09 amspongylover123 wrote:Is it possible to make an elevator pod in the elevator logic rotate, then move up at the same time?
Do you parent the tracktrain to a func_rotating?That is almost correct. You should parent the func_rotating to the tracktrain and then parent the lift to the func_rotating.
Do you parent the tracktrain to a func_rotating?
That is almost correct. You should parent the func_rotating to the tracktrain and then parent the lift to the func_rotating.
