Rotating Door using prop_dynamic
Quote from OmgMTG on January 23, 2012, 11:58 amThis took me quite some time to figure out how to do properly due to the lack of tutorialsvideos pertaining to this specific subject. To spare the rest of the Portal 2 mapping community the trouble, here is how to make a rotating door using a prop_dynamic entity:
Place a prop_dynamic entity in your map and look at its properties.
Go to the World Model, and in the filter type in 'door' (no quotations).
Choose props_undergroundunderground_door_dynamic.mdl or a hinged door of your choice (there are some models that do not work, experiment at your leisure).
Give your new door a name. ex: rotating_door1.
Now make 2 4x4x108 block brushes with the 'invisible' texture.
Place the two brushes near the front of the door on opposite sides.
http://i1254.photobucket.com/albums/hh6 ... ngdoor.jpg
The brushes should not impede the player on the way through the door.
Ctrl+click both blocks and tie them to a func_button.
Go to the new func_button properties and apply the following settings under Outputs:
http://i1254.photobucket.com/albums/hh6 ... erties.jpg
OnIn > Door_name > SetAnimation > open
OnOut > Door_name > SetAnimation > close
Under Flags, make sure Don't move and Use Activates are checked.
Save and compile your map. Enjoy your new door.
This took me quite some time to figure out how to do properly due to the lack of tutorialsvideos pertaining to this specific subject. To spare the rest of the Portal 2 mapping community the trouble, here is how to make a rotating door using a prop_dynamic entity:
Place a prop_dynamic entity in your map and look at its properties.
Go to the World Model, and in the filter type in 'door' (no quotations).
Choose props_undergroundunderground_door_dynamic.mdl or a hinged door of your choice (there are some models that do not work, experiment at your leisure).
Give your new door a name. ex: rotating_door1.
Now make 2 4x4x108 block brushes with the 'invisible' texture.
Place the two brushes near the front of the door on opposite sides.
http://i1254.photobucket.com/albums/hh6 ... ngdoor.jpg
The brushes should not impede the player on the way through the door.
Ctrl+click both blocks and tie them to a func_button.
Go to the new func_button properties and apply the following settings under Outputs:
http://i1254.photobucket.com/albums/hh6 ... erties.jpg
OnIn > Door_name > SetAnimation > open
OnOut > Door_name > SetAnimation > close
Under Flags, make sure Don't move and Use Activates are checked.
Save and compile your map. Enjoy your new door.
Quote from spongylover123 on January 23, 2012, 6:00 pmPut this in the VDC.
Put this in the VDC.
Quote from Spam Nugget on January 23, 2012, 6:52 pmAgreed.
Agreed.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from ChickenMobile on January 24, 2012, 4:03 amOmgMTG wrote:spongylover123 wrote:Put this in the VDC.what is the VDC?
what is the VDC?

Quote from OmgMTG on January 24, 2012, 4:41 amchickenmobile wrote:OmgMTG wrote:spongylover123 wrote:Put this in the VDC.what is the VDC?
VDC = jackie chan?
what is the VDC?

VDC = jackie chan?
Quote from josepezdj on January 24, 2012, 6:02 amHEHEHEHEHEEEE.... funny.
Valve Developer Community! check out:
https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design
Did you really never get to there (at least accidentally) searching anything related to mapping?? really?
HEHEHEHEHEEEE.... funny.
Valve Developer Community! check out:
https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design
Did you really never get to there (at least accidentally) searching anything related to mapping?? really?
Quote from Lpfreaky90 on January 24, 2012, 6:06 am
https://developer.valvesoftware.com/wik ... vel_Design
Quote from OmgMTG on January 24, 2012, 6:32 amjosepezdj wrote:HEHEHEHEHEEEE.... funny.Valve Developer Community! check out:
https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design
Did you really never get to there (at least accidentally) searching anything related to mapping?? really?I go there all the time actually, just didn't realize the acronym for it. /facepalm
Valve Developer Community! check out:
https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design
Did you really never get to there (at least accidentally) searching anything related to mapping?? really?
I go there all the time actually, just didn't realize the acronym for it. /facepalm











