Rockets, Bombs, and all makeshift Weapons
Quote from Fracture on October 1, 2013, 1:22 amI am making a second boss battle where the player has to utilize weaponry and explosives that they find lying around. I have attempted utilizing a gravity gun to launch live missiles, but I cannot pick them up as prop_physics for some reason. I then attempted using prop_exploding_futbol. Same issue, as well it refuses to use anything but the 2 standard models. Now I tried making a func_physbox in the shape of a rocket. But It keeps breaking on physics just as it spawns and I cannot figure out the proper addoutput string to attach that property after dropping it instead.
Suggestions?
I am making a second boss battle where the player has to utilize weaponry and explosives that they find lying around. I have attempted utilizing a gravity gun to launch live missiles, but I cannot pick them up as prop_physics for some reason. I then attempted using prop_exploding_futbol. Same issue, as well it refuses to use anything but the 2 standard models. Now I tried making a func_physbox in the shape of a rocket. But It keeps breaking on physics just as it spawns and I cannot figure out the proper addoutput string to attach that property after dropping it instead.
Suggestions?

Quote from TeamSpen210 on October 1, 2013, 4:32 amPerhaps a "Don't render" glass_futbol with a non-solid prop_dynamic parented to it? Then OnBreak TouchTest some triggers(filtered to detect futbols) to find out if the futbol was inside the vulnerable area, then trigger an explosion.
Perhaps a "Don't render" glass_futbol with a non-solid prop_dynamic parented to it? Then OnBreak TouchTest some triggers(filtered to detect futbols) to find out if the futbol was inside the vulnerable area, then trigger an explosion.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from FelixGriffin on October 1, 2013, 8:19 amTeamSpen210 wrote:Perhaps a "Don't render" glass_futbol with a non-solid prop_dynamic parented to it? Then OnBreak TouchTest some triggers(filtered to detect futbols) to find out if the futbol was inside the vulnerable area, then trigger an explosion.Or just a prop_physics with Break On Touch.
Or just a prop_physics with Break On Touch.
Quote from Fracture on October 1, 2013, 1:57 pmFelixGriffin wrote:TeamSpen210 wrote:Perhaps a "Don't render" glass_futbol with a non-solid prop_dynamic parented to it? Then OnBreak TouchTest some triggers(filtered to detect futbols) to find out if the futbol was inside the vulnerable area, then trigger an explosion.Or just a prop_physics with Break On Touch.
tried that. It broke on spawn, I need it to break after I drop it.
I will attempt the futbol, thoughEDIT : okay I managed to make something that just barely works
Or just a prop_physics with Break On Touch.
tried that. It broke on spawn, I need it to break after I drop it.
I will attempt the futbol, though
EDIT : okay I managed to make something that just barely works
Quote from FelixGriffin on October 1, 2013, 5:24 pmRemember that anything breakable will have the Explosion Damage and Explosion Radius keyvalues, which can help a lot.
Remember that anything breakable will have the Explosion Damage and Explosion Radius keyvalues, which can help a lot.