Riding cubes.
Quote from spongylover123 on January 6, 2012, 10:51 pmHello, I want to use the trigger_vphysics_motion to make a cube float, but when I tried to ride it. I just kept falling off.
Is there a way to walk or ride on a cube?
Hello, I want to use the trigger_vphysics_motion to make a cube float, but when I tried to ride it. I just kept falling off.
Is there a way to walk or ride on a cube?
Quote from YM_Industries on January 7, 2012, 1:28 amWould it be possible to use a prop_dynamic instead of a physically simulated cube? Also, not sure if it's possible, but you could try locking an axis of the cube so it doesn't spin.
Would it be possible to use a prop_dynamic instead of a physically simulated cube? Also, not sure if it's possible, but you could try locking an axis of the cube so it doesn't spin.
Quote from spongylover123 on January 7, 2012, 1:41 amYM_Industries wrote:Would it be possible to use a prop_dynamic instead of a physically simulated cube? Also, not sure if it's possible, but you could try locking an axis of the cube so it doesn't spin.I need to use the cube to activate a button.
How do you lock the axis of the cube?
Also I encountered another problem, it may be a bug or something, but the cube doesn't rise until it is picked up and the let go.
I need to use the cube to activate a button.
How do you lock the axis of the cube?
Also I encountered another problem, it may be a bug or something, but the cube doesn't rise until it is picked up and the let go.
Quote from ChickenMobile on January 7, 2012, 7:01 amspongylover123 wrote:How do you lock the axis of the cube?Try using a "Think" script that forces the cube to face the same angles but different yaw.
Try using a "Think" script that forces the cube to face the same angles but different yaw.
Quote from spongylover123 on January 7, 2012, 1:04 pmchickenmobile wrote:Try using a "Think" script that forces the cube to face the same angles but different yaw.How do you do that?
How do you do that?
Quote from beecake on January 7, 2012, 3:05 pmspongylover123 wrote:Also I encountered another problem, it may be a bug or something, but the cube doesn't rise until it is picked up and the let go.I guess thats how cubes are in when they are in water. They don't float. Maybe trigger_push could do it? a big one a little bit underneath the surface
I guess thats how cubes are in when they are in water. They don't float. Maybe trigger_push could do it? a big one a little bit underneath the surface
Quote from spongylover123 on January 7, 2012, 8:32 pmWell, the trigger push works, but when I stand on the cube, the player doesn't float up. Is there a way to change the weight?
Well, the trigger push works, but when I stand on the cube, the player doesn't float up. Is there a way to change the weight?
Quote from Brainstone on January 8, 2012, 9:01 amYou know, that's a physically thing: If the cube is in a zero-gravity-field, it experiences no force. If you then push him slowly up, he experiences a small force for a short amount of time. The player, however, is always in the normal gravity field. Therefore, if he stands on the cube, his immersive weight will almost immediately push the cube to the floor. To be able to push the player upwards, the cube would have to be attacked by an immense force. But then it would go straight upwards without th player standing on it.
So you'll need to trick a little bit. Have you tried parenting a func_brush with the players clip texture to the cube? That might work.
You know, that's a physically thing: If the cube is in a zero-gravity-field, it experiences no force. If you then push him slowly up, he experiences a small force for a short amount of time. The player, however, is always in the normal gravity field. Therefore, if he stands on the cube, his immersive weight will almost immediately push the cube to the floor. To be able to push the player upwards, the cube would have to be attacked by an immense force. But then it would go straight upwards without th player standing on it.
So you'll need to trick a little bit. Have you tried parenting a func_brush with the players clip texture to the cube? That might work.
Quote from spongylover123 on January 8, 2012, 5:15 pmBrainstoneX wrote:You know, that's a physically thing: If the cube is in a zero-gravity-field, it experiences no force. If you then push him slowly up, he experiences a small force for a short amount of time. The player, however, is always in the normal gravity field. Therefore, if he stands on the cube, his immersive weight will almost immediately push the cube to the floor. To be able to push the player upwards, the cube would have to be attacked by an immense force. But then it would go straight upwards without th player standing on it.So you'll need to trick a little bit. Have you tried parenting a func_brush with the players clip texture to the cube? That might work.
Thanks brainstone, the playerclip thing works!
Now I need to throw a cube to ride it.
Does anyone know how to add a cube throwing function? Like in portal when your holding a cube and then you click the left mouse button and it throws.
Don't say that you can throw cubes using Sixense, I know, I have one, but 15/16 of this community don't use the hydra, so is there a console command, a squirrel script to do this?
So you'll need to trick a little bit. Have you tried parenting a func_brush with the players clip texture to the cube? That might work.
Thanks brainstone, the playerclip thing works!
Now I need to throw a cube to ride it.
Does anyone know how to add a cube throwing function? Like in portal when your holding a cube and then you click the left mouse button and it throws.
Don't say that you can throw cubes using Sixense, I know, I have one, but 15/16 of this community don't use the hydra, so is there a console command, a squirrel script to do this?
Quote from Lpfreaky90 on January 8, 2012, 5:37 pmspongylover123 wrote:Does anyone know how to add a cube throwing function? Like in portal when your holding a cube and then you click the left mouse button and it throws?SERIOUSLY?!?!
Why did I not know that :OEdit:
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SERIOUSLY?!?!
Why did I not know that :O
Edit:
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