Respawn a cube automatically from a dropper?
Quote from CroSSGunS on May 20, 2011, 7:04 amI couldn't figure it out... I'm fairly new to the whole Hammer thing and would like the help. What I'm doing is if a cube drops into water (it's part of the puzzle) there's a kill trigger at the bottom of the lake which will destroy the cube and hopefully make a new one respawn.
Thanks
I couldn't figure it out... I'm fairly new to the whole Hammer thing and would like the help. What I'm doing is if a cube drops into water (it's part of the puzzle) there's a kill trigger at the bottom of the lake which will destroy the cube and hopefully make a new one respawn.
Thanks ![]()
Quote from Hanzik on May 20, 2011, 7:56 amI still haven't found myself in this particular problem, but definitely check this site on WiKi. I hope someone else will put a little brighter insight on this tho.
I still haven't found myself in this particular problem, but definitely check this site on WiKi. I hope someone else will put a little brighter insight on this tho.
Quote from McGinge on May 20, 2011, 9:49 amI used this tutorial on the dev wiki for the basis of my cube dropper - http://developer.valvesoftware.com/wiki ... ox_dropper
I essentially had a logic relay that triggered the box maker to spawn the template, and the two inputs that went into that relay were a trigger brush (me entering the room) and that template box being fizzled (so that whenever it got killed, the relay would take another input and force spawn another cube). I think there's more elegant polished ways of doing it but that's how I added a dropper with fairly simple logic.
I used this tutorial on the dev wiki for the basis of my cube dropper - http://developer.valvesoftware.com/wiki ... ox_dropper
I essentially had a logic relay that triggered the box maker to spawn the template, and the two inputs that went into that relay were a trigger brush (me entering the room) and that template box being fizzled (so that whenever it got killed, the relay would take another input and force spawn another cube). I think there's more elegant polished ways of doing it but that's how I added a dropper with fairly simple logic.
Quote from ChickenMobile on May 20, 2011, 12:33 pmIf you already got the cube to spawn alright just enter an output into the cube similar to this: "OnFizzled cube_template_spawner ForceSpawn"
If you already got the cube to spawn alright just enter an output into the cube similar to this: "OnFizzled cube_template_spawner ForceSpawn"
