Reflector Sphere?
Quote from Naulziator on March 13, 2013, 12:16 pmHas anyone tried this idea? If so, where can I find one?
Has anyone tried this idea? If so, where can I find one?
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Quote from taco on March 13, 2013, 12:21 pmIf the idea is putting two words beside each other and then not explaining what you are talking about, then yes - many people have tried that before.
If the idea is putting two words beside each other and then not explaining what you are talking about, then yes - many people have tried that before.

Quote from josepezdj on March 13, 2013, 12:23 pmNaulziator wrote:Has anyone tried this idea? If so, where can I find one?What for? maybe to make it roll redirecting the laser to different laser_catchers placed in different locations but aligned in a row?
.. Ha, no, I guess it would be more interesting that you can simply get a wider range of angles to redirect the laser from a given position or when settled in the ball_button
I think it could be difficult to create without scripting. But definitely interesting
What for? maybe to make it roll redirecting the laser to different laser_catchers placed in different locations but aligned in a row? .. Ha, no, I guess it would be more interesting that you can simply get a wider range of angles to redirect the laser from a given position or when settled in the ball_button
I think it could be difficult to create without scripting. But definitely interesting
Quote from Naulziator on March 13, 2013, 2:47 pmIt'd be cool to try, as the rolling ball would eliminate cheap ways out of a few puzzles we've checked out, such as Chambre 21 in Portal 2. We'd need to create a pedestal for it, though, to enforce a specific location without using a button.
I can create the pedestal & ball in Blender if someone else can help me with the coding.
It'd be cool to try, as the rolling ball would eliminate cheap ways out of a few puzzles we've checked out, such as Chambre 21 in Portal 2. We'd need to create a pedestal for it, though, to enforce a specific location without using a button.
I can create the pedestal & ball in Blender if someone else can help me with the coding.
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Quote from FelixGriffin on March 13, 2013, 5:32 pmIf you add the proper attachments to the sphere model it's fairly straightforward to SetModel a laser cube to it. I've never tried it with laser cubes, but I think it will work.
If you add the proper attachments to the sphere model it's fairly straightforward to SetModel a laser cube to it. I've never tried it with laser cubes, but I think it will work.

Quote from josepezdj on March 14, 2013, 4:04 amFelixGriffin wrote:If you add the proper attachments to the sphere model it's fairly straightforward to SetModel a laser cube to it.That simple? hmmmm... sounds very interesting, deserves a try!
That simple? hmmmm... sounds very interesting, deserves a try!
Quote from protoborg on March 14, 2013, 6:58 pmtaco wrote:If the idea is putting two words beside each other and then not explaining what you are talking about, then yes - many people have tried that before.You don't have to be nasty about it. The OP was perhaps a bit sparse on words, but it was obviously enough for other people to understand what Naulziator was getting at. You could be more kind with your criticisms in the future. At the very least, you could have asked for clarification.
You don't have to be nasty about it. The OP was perhaps a bit sparse on words, but it was obviously enough for other people to understand what Naulziator was getting at. You could be more kind with your criticisms in the future. At the very least, you could have asked for clarification.
Quote from Naulziator on March 15, 2013, 11:04 am'kay! I think I have a decent design in mind. Also, I have some design ideas for a 'bomb' sphere, magnetic sphere & magnetic cube.
Judging from all that coding, I think I'll stick to just the model and texture design for now. Work and PS3 need to have a fair balance for me at this time.
'kay! I think I have a decent design in mind. Also, I have some design ideas for a 'bomb' sphere, magnetic sphere & magnetic cube.
Judging from all that coding, I think I'll stick to just the model and texture design for now. Work and PS3 need to have a fair balance for me at this time.
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Quote from Naulziator on March 15, 2013, 11:44 amYeah, you guys are going to like this. It's going to be like the reflector glass from the cube, but with a simple skeletal 'spherical' frame. Binding the skeleton frame is going to take a little time...
Yeah, you guys are going to like this. It's going to be like the reflector glass from the cube, but with a simple skeletal 'spherical' frame. Binding the skeleton frame is going to take a little time...
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Quote from FelixGriffin on March 15, 2013, 5:43 pmIf you make a simple model with the attachment for now I'll give you a script to test it with, I want to see if this works.
Magnet spheres would be interesting, there's actually a prop entity called phys_magnet that's almost never used in Source.
If you make a simple model with the attachment for now I'll give you a script to test it with, I want to see if this works.
Magnet spheres would be interesting, there's actually a prop entity called phys_magnet that's almost never used in Source.