reflectocube problem
Quote from StGinger on October 31, 2011, 8:32 pmI have a puzzle that i want the player to solve, but the reflectocube prevents me from doing it.
The thing is that I have 4 walls and a top. In the walls I have 3 white textures and a env_portal_laser, and in the top i have a prop_laser_catcher.
Now I want a funnel to go through all the three white textures (with help of two guys portals ofcouse). So that a reflectocube could be forced to stay in the middle of the room where the funnels cross each others.
And now comes the problem. the laser beam goes through the reflectocube, but the cube points the laser in the wring direction, i want the laser to be pointed straight up into the catcher. Is this possible to solve or do i have to rething the whole thing?
I have a puzzle that i want the player to solve, but the reflectocube prevents me from doing it.
The thing is that I have 4 walls and a top. In the walls I have 3 white textures and a env_portal_laser, and in the top i have a prop_laser_catcher.
Now I want a funnel to go through all the three white textures (with help of two guys portals ofcouse). So that a reflectocube could be forced to stay in the middle of the room where the funnels cross each others.
And now comes the problem. the laser beam goes through the reflectocube, but the cube points the laser in the wring direction, i want the laser to be pointed straight up into the catcher. Is this possible to solve or do i have to rething the whole thing?
Quote from spongylover123 on October 31, 2011, 8:39 pmYou saying the reflectocube points in the wrong direction.
Just rotate it in hammer until the pivot side points to the catcherAnd I'm kinda unclear about this, you don't the cube to move
Unfortunately, there is a no disable motion in the prop_weighted cube.
Since you won't be using it. I recommend putting a box around your cube using a clip texture and then make it a func_vphysics_clip and when the player finishes the puzzles or trigger an entity, you can disable or kill the clip entity.
You saying the reflectocube points in the wrong direction.
Just rotate it in hammer until the pivot side points to the catcher
And I'm kinda unclear about this, you don't the cube to move
Unfortunately, there is a no disable motion in the prop_weighted cube.
Since you won't be using it. I recommend putting a box around your cube using a clip texture and then make it a func_vphysics_clip and when the player finishes the puzzles or trigger an entity, you can disable or kill the clip entity.
Quote from spongylover123 on October 31, 2011, 8:59 pmStGinger wrote:I do not really get why i should use this clip, how will it help me?Nvm, I thought you don't want the cube to.move.
Nvm, I thought you don't want the cube to.move.
Quote from Brainstone on November 1, 2011, 7:21 amIf I understood you right, you want a laser cube to point to the ceiling. Correct me if I'm wrong, but I think this is impossible.
If I understood you right, you want a laser cube to point to the ceiling. Correct me if I'm wrong, but I think this is impossible.
Quote from Vordwann on November 1, 2011, 8:10 amIf two funnels cross in a "+" formation the reflectocube will travel down the other path of the funnel and start looping around in a square shape. It will NOT get stuck in the middle.
If two funnels cross in a "+" formation the reflectocube will travel down the other path of the funnel and start looping around in a square shape. It will NOT get stuck in the middle.
[spoiler][SP] Alternate[/spoiler]
Quote from StGinger on November 2, 2011, 7:54 amOh, are you sure? Becouse i've seen it get stuck in the middle, maybe it was just abug or something then. Better check it out!
Oh, are you sure? Becouse i've seen it get stuck in the middle, maybe it was just abug or something then. Better check it out!
Quote from protoborg on November 3, 2011, 10:44 pmActually, the OP is correct. When the two funnels cross any object (including the player) will get stuck in the intersection. As far as the cube pointing up goes, it is only really possible if the player holding the cube points it up. The cube is designed to automatically point parallel to the ground. Once the player releases the cube inside the funnel, however, it will remain pointing in the direction it facing when released... I think.
Actually, the OP is correct. When the two funnels cross any object (including the player) will get stuck in the intersection. As far as the cube pointing up goes, it is only really possible if the player holding the cube points it up. The cube is designed to automatically point parallel to the ground. Once the player releases the cube inside the funnel, however, it will remain pointing in the direction it facing when released... I think.

