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Reflections in water for func_brush

Hi,

I've got some water in a room, and I've got some 'Deathfield' entities (The red lasers that kill you when you cross, but not cubes etc).

Part of making the deathfield you use the texture laserplane.vmf to make the red laser bit.

Now if you put the laserplane texture on a world brush, it reflects fine in the water.

But, if you then tie a func_brush to it, it stops being reflected in the water.

I need it as a func_brush, as I need to also toggle the enabled flag and solid flag.

I've played with cubemaps etc and 'Render in Fast Reflections' flag, and nothing seems to make func_brushes reflect.

Anyone got any ideas?

Thanks,

Rob.

My Portal2 Map: Trapped

My Travel Blog:
Image

For me the laserfield texture on a func_brush with Render Fast Reflections Yes works.

check your graphics settings within portal itself.

Image
I think in terms of boolean variables. Generally, it makes things easier.
Skotty wrote:
For me the laserfield texture on a func_brush with Render Fast Reflections Yes works.

Bah... must have got mixed up with it, went back and checked the flag and it wasnt set.

Thanks for making me recheck :)

Rob.

My Portal2 Map: Trapped

My Travel Blog:
Image