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Raw Sounds

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I have a question about raw sounds. Do people need the Authoring Tools in order to hear them? I remember one time using raw wav. file sounds in a map and some people couldn't hear them.

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http://forums.steampowered.com/forums/s ... ostcount=2

Can't use Pakrat. To be more specific, the sounds weren't custom, they were already in the game. I KNOW some people heard it while others did not.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

What was the sound and which entity did you use?

I used ambient_generic, as for the sound I don't remember.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Ambient_generic is very buggy, try to use other sound controller entity

What other sound control entity can use raw wav. files?
Edit: Come on, this is important. If people that have Authoring Tools can only hear Raw wav. files it would be nice to know.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
spongylover123 wrote:
Ambient_generic is very buggy, try to use other sound controller entity

Ambient generic should be what you use to play a sound. Did you mean a soundscape? Env_message and env_soundscape can also play raw .wav files.

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I know that, but I once got feedback on a map in which some people couldn't hear music and others could. I was using a raw wav. file. I was playing the map with a friend (he was hosting the game) and when I played with him, I couldn't hear the music either although I could hear it when playtesting. I'm thinking people with the Authoring Tools can only hear it.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Sounds you choose in Hammer are always hearable except the other players dont have them or the soundscript (would not affect raw) is written different.

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