Random dialog from logic_choreographed_scene
Quote from mindlessmalk on January 5, 2012, 8:42 pmHi all!
I want to find a way to have a randomly generated comment from the list of scenes. I would limit this to one or more actors using generic_actors.Right now I have a GLADOS actor who is controlled by a logic_timer, a logic_random_outputs, and eight logic_choreographed_scenes. So I can randomly play one of eight files.
I want to take this a step further, and have the entire list of scenes available for random choice. I also want to display the name of the scene being used in the debugger so I can tell which files to exclude (because they don't work, or are off topic).
If I had some kind of variable that was populated with a list of the available scenes, then I could somehow feed those values into the logic_choreographed_scene.
All of this is in an attempt to get a better idea of what all the scene files sound like (a transcript would be AWESOME!) If anyone has a better suggestion as to find out what each scene contains for dialog, I am open for input!
Thanks everyone!
Nate
Hi all!
I want to find a way to have a randomly generated comment from the list of scenes. I would limit this to one or more actors using generic_actors.
Right now I have a GLADOS actor who is controlled by a logic_timer, a logic_random_outputs, and eight logic_choreographed_scenes. So I can randomly play one of eight files.
I want to take this a step further, and have the entire list of scenes available for random choice. I also want to display the name of the scene being used in the debugger so I can tell which files to exclude (because they don't work, or are off topic).
If I had some kind of variable that was populated with a list of the available scenes, then I could somehow feed those values into the logic_choreographed_scene.
All of this is in an attempt to get a better idea of what all the scene files sound like (a transcript would be AWESOME!) If anyone has a better suggestion as to find out what each scene contains for dialog, I am open for input!
Thanks everyone!
Nate
Quote from Spam Nugget on January 6, 2012, 2:30 amHave a look at this page. Its a list of all of GLaDOS's lines, if thats what youre looking for. The site also has the lines of wheatley, the announcer etc.
Have a look at this page. Its a list of all of GLaDOS's lines, if thats what youre looking for. The site also has the lines of wheatley, the announcer etc.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from mindlessmalk on January 6, 2012, 5:09 pmThanks Nugget. This is helpful, but it doesn't link them to the scene files that I reference in Hammer. How do I know which scene file goes with which dialog?
Thanks Nugget. This is helpful, but it doesn't link them to the scene files that I reference in Hammer. How do I know which scene file goes with which dialog?
Quote from Spam Nugget on January 6, 2012, 10:12 pmIf you hold your cursor over the lines, it will show you the name of the file. However, if you have the name of the file and dont know what line it is, the only way to tell is to play it in game.
If you hold your cursor over the lines, it will show you the name of the file. However, if you have the name of the file and dont know what line it is, the only way to tell is to play it in game.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from mindlessmalk on January 13, 2012, 12:50 pmThat's what I was afraid of. I am working on creating a list of scenes and a transcription of each one so that we can all have a resource to easily choose the scene we want to play.
In the meantime, if anyone has any ideas on how to do this easier than playing each and every scene file in game, I am open for suggestions.I plan to create a bunch of buttons and link each one to a different scene. I will manually transcribe each scene as I press each button then put the transcription next to the scene name in a table format.
Thanks!
Nate
That's what I was afraid of. I am working on creating a list of scenes and a transcription of each one so that we can all have a resource to easily choose the scene we want to play.
In the meantime, if anyone has any ideas on how to do this easier than playing each and every scene file in game, I am open for suggestions.
I plan to create a bunch of buttons and link each one to a different scene. I will manually transcribe each scene as I press each button then put the transcription next to the scene name in a table format.
Thanks!
Nate
