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Rain that removes paint

Ok, so I'm wondering how to make a rain/sprinkler system that's used in the near-end of the Wheatley battle to remove paint. But I can't find anything that may relate to this in Hammer, anyone know how to make it?

Crazy is as crazy does.
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You need to use the appropriate particle effect to polish it, but to wash off the paint realistically, make some info_paint_sprayers set to water spraying wherever you want gel to be washed off, and then set them to "silent". Then you can trigger them.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Alternatively, you can use a trigger_paint_cleanser. This may be a little more efficient than multiple paint sprayers, and should be slightly less processor intensive. But you still need to use the particle effect, as Vordwann said.

Try out Twin Pillars, a Portal 2 map by BOB74j.

Trigger_paint_cleanser doesn't take off paint after it has been applied to a surface. For that purpose use a water sprayer with "silent" set on and use some particle effects to make it look like it's raining/washing off.

My Maps:
[spoiler][SP] Alternate[/spoiler]
Vordwann wrote:
Trigger_paint_cleanser doesn't take off paint after it has been applied to a surface.

Oh, okay. That's good to know.

Try out Twin Pillars, a Portal 2 map by BOB74j.

So what is the right particle effect?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Look at the list of particles and try a few to see what works best. I'm not sure which was the exact effect used in-game at the end to clean the gel and put out the stalemate resolution annex fire, but I'm guessing it was probably sprinkler_jet, sprinkler_ring, or sprinkler_funnel in conjunction with water_wash. You could decompile the map if you really need to know exactly how Valve did it.

Try out Twin Pillars, a Portal 2 map by BOB74j.

Yeah whatever was the washing effect on the ground did some ripple distortion.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Forget it, I am abandoning the idea. I was going to try to have rain wash paint for the entire map (which is already 12 Megabytes big and getting bigger) but I don't think it would work for this map.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]