Quick Object Question
Quote from Aquanistic on July 25, 2011, 9:02 pmHi everyone, I have a quick question. I have been googling around all day trying to find this out without asking, but I've run out of options. What is the name of the object in Chapter 6: The Fall, Test Chamber 02 in Test Shaft 09 that flips/rotates a panel so that it is portal-able? Here is a screenshot of what I am talking about: http://img36.imageshack.us/img36/2169/flippingpanel.jpg Thanks all!
Hi everyone, I have a quick question. I have been googling around all day trying to find this out without asking, but I've run out of options. What is the name of the object in Chapter 6: The Fall, Test Chamber 02 in Test Shaft 09 that flips/rotates a panel so that it is portal-able? Here is a screenshot of what I am talking about: http://img36.imageshack.us/img36/2169/flippingpanel.jpg Thanks all!
Quote from CaretCaret on July 25, 2011, 9:42 pmHis name is Bob.
No, prob not. but you can just decompile that map and have a look.
His name is Bob.
No, prob not. but you can just decompile that map and have a look.
"I hear voices. But I ignore them and I just carry on killing."
Quote from wrathofmobius on July 25, 2011, 10:48 pmI dunno for sure, but I'm thinking it's a func_door_rotating with an ambient_generic for the sound. I don't know for sure though.
I dunno for sure, but I'm thinking it's a func_door_rotating with an ambient_generic for the sound. I don't know for sure though.
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Quote from WinstonSmith on July 25, 2011, 11:19 pmwrathofmobius wrote:I dunno for sure, but I'm thinking it's a func_door_rotating with an ambient_generic for the sound. I don't know for sure though.This probably. If it isn't it should be quite honestly.
This probably. If it isn't it should be quite honestly.
Quote from Aquanistic on August 1, 2011, 8:34 pmI'm sorry it took me so long to get back to you guys, but I wanted to thank you for your help! I ended up decompiling the map to find the name of the object and how it works.
I'm sorry it took me so long to get back to you guys, but I wanted to thank you for your help! I ended up decompiling the map to find the name of the object and how it works.
Quote from dhavalmistry on August 1, 2011, 9:13 pmif you have found the name of the prop, could you please share? I wanted to know what prop model is that as well.
if you have found the name of the prop, could you please share? I wanted to know what prop model is that as well.
Quote from Vordwann on August 7, 2011, 10:50 pmI think it's a wheel prop_dynamic on the top and the bottom, with a func_brush in the middle. They are all parented to the same func_door_rotating, which rotates 180 degrees around the z axis when the button is activated. There is also an ambient_generic playing with it i'm guessing.
I think it's a wheel prop_dynamic on the top and the bottom, with a func_brush in the middle. They are all parented to the same func_door_rotating, which rotates 180 degrees around the z axis when the button is activated. There is also an ambient_generic playing with it i'm guessing.
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