Question About Textures
Quote from Narutard 1.5 on February 23, 2014, 5:32 pmSo I'm getting ready to start making maps, and I'm satisfied using carve right now for doors and hallways. Unfortunately I have a little problem
Notice how the textures don't line up? I'm pretty sure there's a way to get two entities to have the same texture and be lined up so they appear to be the same object.
Also note the clipping on the door, I don't know what's causing that but my OCD-ness makes me slightly annoyed when I can't get things to look absolutely perfect.
Also notice I finally got lights working xD so that's a step forward I guess.
So I'm getting ready to start making maps, and I'm satisfied using carve right now for doors and hallways. Unfortunately I have a little problem
Notice how the textures don't line up? I'm pretty sure there's a way to get two entities to have the same texture and be lined up so they appear to be the same object.
Also note the clipping on the door, I don't know what's causing that but my OCD-ness makes me slightly annoyed when I can't get things to look absolutely perfect.
Also notice I finally got lights working xD so that's a step forward I guess.
Quote from Arachnaphob on February 23, 2014, 5:39 pmFirst, for the love of god, never use carve.
To fix the texturing, use the tool that looks like a block with different textures and CTRL-click on all of the textures that don't line up. They will turn red as you select. Mess around with the X and Y values until the walls look correct. Good luck.
First, for the love of god, never use carve.
To fix the texturing, use the tool that looks like a block with different textures and CTRL-click on all of the textures that don't line up. They will turn red as you select. Mess around with the X and Y values until the walls look correct. Good luck.
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Quote from Narutard 1.5 on February 23, 2014, 7:12 pmArachnaphob wrote:First, for the love of god, never use carve.
To fix the texturing, use the tool that looks like a block with different textures and CTRL-click on all of the textures that don't line up. They will turn red as you select. Mess around with the X and Y values until the walls look correct. Good luck.I only use carve because I don't know how to use the vertex editor, and there's practically no tutorials on it whatsoever that I've seen. For now, Carve works just fine.
To fix the texturing, use the tool that looks like a block with different textures and CTRL-click on all of the textures that don't line up. They will turn red as you select. Mess around with the X and Y values until the walls look correct. Good luck.
I only use carve because I don't know how to use the vertex editor, and there's practically no tutorials on it whatsoever that I've seen. For now, Carve works just fine.
Quote from FelixGriffin on February 23, 2014, 7:38 pmExcept apparently it doesn't, because you had to make this thread to ask about the problems it caused.
It'll cause more down the road. Just don't carve. Ever. There's a reference door frame in the zoo_mechanics example map that you can copy/paste.
To line up the textures, select all the faces as Arachnophob said, then check Treat As One and click Top (T), then Left (L).
Except apparently it doesn't, because you had to make this thread to ask about the problems it caused.
It'll cause more down the road. Just don't carve. Ever. There's a reference door frame in the zoo_mechanics example map that you can copy/paste.
To line up the textures, select all the faces as Arachnophob said, then check Treat As One and click Top (T), then Left (L).
Quote from srs bsnss on February 24, 2014, 5:02 amUse an instance for the door frames - I just uploaded a pack of door frame instances right now, so feel free to use one of those (link)
Left click a texture while in the texture application tool, then where it says "Align" near the mid-left, click Left or Right, and then Top or Bottom. Make sure you choose a horizontal one and a vertical one, to make sure it's aligned to the 2D axis. "Treat As One" will help when you do multiple faces at once.
Alternatively, going into the texture application tool and right clicking on faces after left-clicking an aligned texture works too, but make sure the texture you've left-clicked on is aligned in the first place! Good luck
Use an instance for the door frames - I just uploaded a pack of door frame instances right now, so feel free to use one of those (link)
Left click a texture while in the texture application tool, then where it says "Align" near the mid-left, click Left or Right, and then Top or Bottom. Make sure you choose a horizontal one and a vertical one, to make sure it's aligned to the 2D axis. "Treat As One" will help when you do multiple faces at once.
Alternatively, going into the texture application tool and right clicking on faces after left-clicking an aligned texture works too, but make sure the texture you've left-clicked on is aligned in the first place! Good luck
Quote from Dafflewoctor on February 24, 2014, 6:32 pmAm I the only mapper who deactivates texture lock, drags the brush until it's aligned, turns texture lock back on, and then drags the brush back into place?
Bad habit, I suppose. Maybe I'll try aligning textures properly.
Am I the only mapper who deactivates texture lock, drags the brush until it's aligned, turns texture lock back on, and then drags the brush back into place? Bad habit, I suppose. Maybe I'll try aligning textures properly.

Quote from josepezdj on February 25, 2014, 7:00 amTexture alignment isn't that hard >.< I guess you only need to understand it.
Check out this post I made a while back
Texture alignment isn't that hard >.< I guess you only need to understand it.
Check out this post I made a while back
Quote from Narutard 1.5 on February 27, 2014, 4:40 pmI get the irritating clipping with the door model even if I use the ones from the Zoo mechanics.
Until I get better at making actual maps (as in full maps with stories and whatnot) I'm going to stick with carve for now. Unless someone wants to make a really detailed video tutorial on the vertex tools in hammer that's going to have to do.
I get the irritating clipping with the door model even if I use the ones from the Zoo mechanics.
Until I get better at making actual maps (as in full maps with stories and whatnot) I'm going to stick with carve for now. Unless someone wants to make a really detailed video tutorial on the vertex tools in hammer that's going to have to do.
Quote from CamBen on February 27, 2014, 7:28 pmNarutard 1.5 wrote:I'm going to stick with carve for now.
FelixGriffin wrote:It'll cause more down the road. Just don't carve. Ever. There's a reference door frame in the zoo_mechanics example map that you can copy/paste.Arachnaphob wrote:First, for the love of god, never use carve.It really doesn't take that much skill to actually read the replies of people more experienced than you.
It really doesn't take that much skill to actually read the replies of people more experienced than you.
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Quote from Ultiman9711 on February 27, 2014, 7:57 pmNarutard 1.5 wrote:Unless someone wants to make a really detailed video tutorial on the vertex tools in hammer that's going to have to do.You don't use the vertex tool to make holes, silly. You use the clipping tool.
THIS tutorial covers a bit of making doorframes with clip. You're welcome.
You don't use the vertex tool to make holes, silly. You use the clipping tool.
THIS tutorial covers a bit of making doorframes with clip. You're welcome.