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Question about a prop_dynamic

Hello everyone
I'd like to make, in one of my maps, a prop_dynamic
It is the prop where you can plug wheatley or another core or GLaDOS at the end
Do you know how I can plug a core when I come too close ?
Which output I hade to put ?
How can I take the core back ?
I've seen there is animation but I'm not sure that if I play the animation, it will plug the core automatilcly
Oh and one last thing, which sound is making the "bip" that Weathley do when he's hacking ?
Thanks !

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I don't know about the sound, but there's an instance in the /gameplay folder, I think, called something like core_socket, that does all of the work for the socket for you. Just name Wheatley or whatever core you're using '@sphere'.

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I'll try thanks a lot !!

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http://portal.biringa.com/images/d/d4/Announcer_prehub18.wav