Pushing paint blobs
Quote from ColorCubeMan on July 1, 2012, 2:17 pmHi! I'm trying to push paint blobs (produced with a info_paint_sprayer) using a trigger_push, but it won't work for some reason. Looks like those little blobs are not considered physic objects. I tried with a prop_paint_bomb entity, and it works fine. But I need smaller blobs (I want it to flow).
Any idea?
Hi! I'm trying to push paint blobs (produced with a info_paint_sprayer) using a trigger_push, but it won't work for some reason. Looks like those little blobs are not considered physic objects. I tried with a prop_paint_bomb entity, and it works fine. But I need smaller blobs (I want it to flow).
Any idea?
Quote from FelixGriffin on July 1, 2012, 2:42 pmTry a point_push?
Try a point_push?
Quote from ColorCubeMan on July 1, 2012, 3:04 pmOh wow! It works! Thank you so much for the quick reply!
Oh wow! It works! Thank you so much for the quick reply!
Quote from Skotty on July 1, 2012, 4:10 pmTrigger_push isn't working because the paint blobs of paint_sprayer are no "real" physica props. Paint_bombs are.
Trigger_push isn't working because the paint blobs of paint_sprayer are no "real" physica props. Paint_bombs are.

Quote from ChickenMobile on July 2, 2012, 6:47 amSkotty wrote:Trigger_push isn't working because the paint blobs of paint_sprayer are no "real" physica props. Paint_bombs are.Paint is still affected by physics. I just wonder if they had ticked the right flag for it to work.
Paint is still affected by physics. I just wonder if they had ticked the right flag for it to work.
Quote from Skotty on July 2, 2012, 8:26 amAs I said, they are sometimes "not real" physical objects. They may collide but they don't have a "hard" entity you could hit (at least, I didn't found one).
Paint_bombs are using the glass futbol model.
As I said, they are sometimes "not real" physical objects. They may collide but they don't have a "hard" entity you could hit (at least, I didn't found one).
Paint_bombs are using the glass futbol model.