[PTI] Verticular Oscillation
Quote from SkyFerret on May 30, 2013, 10:05 pmIt's 7 levels to the top using Oscillating Platforms, Tractor Beams and Lasers. Tractor Beams are pretty straight forward, but using the Lasers in this puzzle involves a bit of strict timing in how they trigger elements. The first Laser is probably the trickiest, but once you see what has to be done, it's only that small window of opportunity you have to deal with, but it can be done. There's also some portal flinging as well. I'd put this puzzle at medium to hard.
It's 7 levels to the top using Oscillating Platforms, Tractor Beams and Lasers. Tractor Beams are pretty straight forward, but using the Lasers in this puzzle involves a bit of strict timing in how they trigger elements. The first Laser is probably the trickiest, but once you see what has to be done, it's only that small window of opportunity you have to deal with, but it can be done. There's also some portal flinging as well. I'd put this puzzle at medium to hard.

Quote from RectorRocks on May 31, 2013, 5:12 amYet another awesome map for the Verticular series. Puzzles were pretty creative. Well done!
Here's my blindrun:
EaM32WofSrETell me if there are any unintended solutions!
5/5. Excellent.
Thanks for mapping!
Cheers!
Yet another awesome map for the Verticular series. Puzzles were pretty creative. Well done!
Here's my blindrun:
EaM32WofSrE
Tell me if there are any unintended solutions!
5/5. Excellent.
Thanks for mapping!
Cheers!
Quote from SkyFerret on May 31, 2013, 6:02 amWell done. As you can see that one part was the trickiest. [spoiler]The part at 10:50 in the video where you just squeaked by before the flip panel closed.[/spoiler] I didn't see any unintended solutions. [spoiler]Except for the very last part. The solution is to tractor beam yourself up, wait till the right moment when the oscillating platform clears, do a portal switch, fall down and fling out to the last level.[/spoiler] But that was minor.
Thanks for sharing your video.
Well done. As you can see that one part was the trickiest.
Thanks for sharing your video.
Quote from RogerL on May 31, 2013, 1:51 pmCreative use of the elevators to make a timed puzzle, but nothing seemed too tight. I actually managed to time my fling so that I could bring the cube with me to the final area, which turned out to be wasted effort; maybe put a button by the exit door so that it's required? Or maybe that's asking too much. Enjoyable map.
Creative use of the elevators to make a timed puzzle, but nothing seemed too tight. I actually managed to time my fling so that I could bring the cube with me to the final area, which turned out to be wasted effort; maybe put a button by the exit door so that it's required? Or maybe that's asking too much. Enjoyable map.
Quote from SkyFerret on May 31, 2013, 5:44 pmRogerL wrote:Creative use of the elevators to make a timed puzzle, but nothing seemed too tight. I actually managed to time my fling so that I could bring the cube with me to the final area, which turned out to be wasted effort; maybe put a button by the exit door so that it's required? Or maybe that's asking too much. Enjoyable map.I was thinking about adding a button to open the door. That would require a bit of back and forth travel. Returning through the portal you leave behind is easy, but I figured I put the player through enough already. I might still be able to edit the map if all it requires is a simple "jump down and back" without hitting fizzler fields and the ability to return.
Thanks for playing.
Cheers.
I was thinking about adding a button to open the door. That would require a bit of back and forth travel. Returning through the portal you leave behind is easy, but I figured I put the player through enough already. I might still be able to edit the map if all it requires is a simple "jump down and back" without hitting fizzler fields and the ability to return.
Thanks for playing.
Cheers.