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[PTI] Up, Up and Away

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Get up and find your way out of the test chamber!

Estimated difficulty: Medium/Hard

Download: Up, Up and Away

Now that was a puzzle! I'm almost certain I did at least one thing that was unintended:

Spoiler
to get the second cube, I placed a portal on the floor under the catcher, and a portal on the wall for the laser, and then placed the cube partially in the wall portal at the right angle so that it tipped up slightly and caught the catcher.
I couldn't find any other way to do it, but I probably overlooked something obvious. I could see from the bottom that I was going to have to bring a cube or something with me to the top, but I wasn't prepared for all the work I still had to do once I got up there. Very challenging map; I think your best one so far.

Fantastic map - really enjoyable indeed. I did something similar to Roger for the second cube, but I thought that was probably the intended way.

Spoiler
I almost shat myself when I saw that I needed the laser for the door, but it turned out that was actually really easy to sort out and you obviously just put it there so people like me would shit ourselves.

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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Thanks for the feedback, guys!

RogerL wrote:
I'm almost certain I did at least one thing that was unintended:
Spoiler
to get the second cube, I placed a portal on the floor under the catcher, and a portal on the wall for the laser, and then placed the cube partially in the wall portal at the right angle so that it tipped up slightly and caught the catcher.

Spoiler
You don't have to put the cube into the wall portal. Just aiming at it is enough.
Your way of solving this sounds pretty much like the intended way though.

El Farmerino wrote:
Spoiler
I almost shat myself when I saw that I needed the laser for the door, but it turned out that was actually really easy to sort out and you obviously just put it there so people like me would shit ourselves.

Kinda :thumbup: I just thought it would be cool to use the laser again and to not have the exit door open by default. I'm aware and okay with the fact that this last step is not very difficult (especially not after solving the rest of the map ;)).

Decent challenge. I don't know if it is intented. Here is my way.
BnZIczUk4Yg

God bless the quick save's inventor...(Portal: Prelude)

I tried

Spoiler
tipping
the cube on the lightbridge as well, but it never worked and just seemed too fiddely, but nice job getting that to work. I thought it might also be possible to place the cube on the
Spoiler
stairs and block its sliding with your body
, but I could never make that work for long enough to fire my portal, but I wouldn't be surprised if someone could do it.

greykarel wrote:
Decent challenge. I don't know if it is intented. Here is my way.

Neither how you got the second cube nor how you got yourself up matches the intended solution. However, I consider both of them valid alternatives. They're a little fiddly, so use on your own risk. The intended solution is more "solid" and less random to use.
Good job though :)

RogerL wrote:
I thought it might also be possible to place the cube on the
Spoiler
stairs and block its sliding with your body
, but I could never make that work for long enough to fire my portal, but I wouldn't be surprised if someone could do it.

I think I get what you mean. You mean this?
Image of unintended solution of a part of the map


That's not intended and actually pretty easy to execute (took me like 10 seconds). I'll prevent that by removing a few portalable surfaces :p Thank you for reporting this issue :thumbup:

Djinndrache wrote:
RogerL wrote:
I thought it might also be possible to place the cube on the
Spoiler
stairs and block its sliding with your body
, but I could never make that work for long enough to fire my portal, but I wouldn't be surprised if someone could do it.

I think I get what you mean. You mean this?
Image of unintended solution of a part of the map


That's not intended and actually pretty easy to execute (took me like 10 seconds). I'll prevent that by removing a few portalable surfaces

Yes, that is what I tried. I'm glad it only took you 10 secs., because I spent about 10 to 15 minutes on it and never could get it to work properly. Damn cube kept sliding around and knocking me back and ... damn cube ... stop doing that!

RogerL wrote:
Djinndrache wrote:
RogerL wrote:
I thought it might also be possible to place the cube on the
Spoiler
stairs and block its sliding with your body
, but I could never make that work for long enough to fire my portal, but I wouldn't be surprised if someone could do it.

I think I get what you mean. You mean this?
Image of unintended solution of a part of the map


That's not intended and actually pretty easy to execute (took me like 10 seconds). I'll prevent that by removing a few portalable surfaces

Yes, that is what I tried. I'm glad it only took you 10 secs., because I spent about 10 to 15 minutes on it and never could get it to work properly. Damn cube kept sliding around and knocking me back and ... damn cube ... stop doing that!

Don't toss it just because it's a reflector cube. Hug it and caress it like a companion cube and it will do whatever you want! ;)

Protip: Cubes love bodychecks for some little precision adjustments. Don't think you must drop it in the very right pixel :p

Nice map, and cool puzzles!

The map is aesthetically pleasing, and there's nothing that unexpectedly kills you or sets you back unfairly, unlike so many other maps out there.

I like how

Spoiler
the second beam receiver
tickled my spatial perception. Took me a while to figure out
Spoiler
where to place portals to get the beam pointing at the right angle.

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