[PTI] Turretension
Quote from SkyFerret on April 4, 2013, 7:16 pmTensions high? Perhaps. There's turrets waiting for you around every corner. Lasers, tractor beams, light bridges and pneumatic diversity vents are included in this puzzle. It's not much of a puzzle till you get near the end, so there is a bit of thinking involved.
I don't know whether to call it medium or hard, but depending on player skill level, we'll call it in between.
Tensions high? Perhaps. There's turrets waiting for you around every corner. Lasers, tractor beams, light bridges and pneumatic diversity vents are included in this puzzle. It's not much of a puzzle till you get near the end, so there is a bit of thinking involved.
I don't know whether to call it medium or hard, but depending on player skill level, we'll call it in between.
Quote from quatrus on April 5, 2013, 6:44 pmAnother great map. Although only the first set presented a real problem - the rest were relatively easy and just cube shuffling and moving around. Still, thanks for creating, took about 10 min to get through entire map.
Another great map. Although only the first set presented a real problem - the rest were relatively easy and just cube shuffling and moving around. Still, thanks for creating, took about 10 min to get through entire map.

Quote from RectorRocks on April 6, 2013, 1:43 amTurrets are damn annoying, but I like the Diversity Vent puzzle at the end
Here's my blindrun:
sEirKc02vYATell me if there are any unintended solutions!
Feedback:
-Some overlapping issues on the Diversity Vent on the first Diversity Vent puzzle.5/5. Excellent.
Thanks for mapping!
Cheers!
Turrets are damn annoying, but I like the Diversity Vent puzzle at the end
Here's my blindrun:
sEirKc02vYA
Tell me if there are any unintended solutions!
Feedback:
-Some overlapping issues on the Diversity Vent on the first Diversity Vent puzzle.
5/5. Excellent.
Thanks for mapping!
Cheers!
Quote from SkyFerret on April 6, 2013, 2:19 amThe only unintended solutions was when [spoiler]you used the piston platform to go up, and then jump into the portal, and fling out the other portal in the other chamber and get to the turret before it has time to shoot. And the only other one I saw was the ending chamber when you put the cube on the button through the portals without going near the turrets. I guess what I should have done was put a portalable panel just above the button. That way the player could have no means of returning through the portal. But then again, the player could just drop it through a portal. I guess there's no way around it.[/spoiler] Everything was just as intended.
You'll have to explain to me about overlapping issues on the Diversity Vent on the first Diversity Vent puzzle. I'm not to sure what you mean by that.
Anyhow, thanks for uploading your video.
The only unintended solutions was when
You'll have to explain to me about overlapping issues on the Diversity Vent on the first Diversity Vent puzzle. I'm not to sure what you mean by that.
Anyhow, thanks for uploading your video.

Quote from RectorRocks on April 6, 2013, 2:31 amSkyFerret wrote:You'll have to explain to me about overlapping issues on the Diversity Vent on the first Diversity Vent puzzle. I'm not to sure what you mean by that.Look at 7:33-7:35 of my blindrun. You notice theres some overlapping issues because of the Diversity Vent's "floor".
Look at 7:33-7:35 of my blindrun. You notice theres some overlapping issues because of the Diversity Vent's "floor".
Quote from SkyFerret on April 6, 2013, 3:06 amRectorRocks wrote:SkyFerret wrote:You'll have to explain to me about overlapping issues on the Diversity Vent on the first Diversity Vent puzzle. I'm not to sure what you mean by that.Look at 7:33-7:35 of my blindrun. You notice theres some overlapping issues because of the Diversity Vent's "floor".
I don't think there's any getting around that. Never really noticed till you mentioned it.
Look at 7:33-7:35 of my blindrun. You notice theres some overlapping issues because of the Diversity Vent's "floor".
I don't think there's any getting around that. Never really noticed till you mentioned it.