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[PTI] This looks Impossible V2

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...but it's not! Play it and rate it!

Second version of my first Portal 2 test chamber.
Little look fix and a new puzzle with laser (nothing too complicated thought).

Thanks to "Martini991", "Logic" and "Wade Tia Wilson" for betatesting!

Click here to download This looks Impossible V2

what on earth is this ?

This was actually more challenging than I thought it would be and it had some nice new elements to it that took me awhile to figure out. I enjoyed this map a lot. I don't know if this was intended, but I

Spoiler
portal bumped on the floor
on my way back with the cube. Couldn't figure out any other way because it was not working
Spoiler
with me and the cube flinging together.
We kept crashing into each other and fatally slowing down.

I'll see if I can break this one as well ;)

Never use Logic to solve a puzzle, he's an idiot...
hobblehobble wrote:
what on earth is this ?

Hopefully a test chamber

RogerL wrote:
I don't know if this was intended, but I
Spoiler
portal bumped on the floor
on my way back with the cube.

You should

Spoiler
use the portal that you used to go back to the beginning to take the cube with you to the 2nd section of the map

I'm uploading a walktrough for this map :thumbup:

IAMVOLDY wrote:
RogerL wrote:
I don't know if this was intended, but I
Spoiler
portal bumped on the floor
on my way back with the cube.

You should

Spoiler
use the portal that you used to go back to the beginning to take the cube with you to the 2nd section of the map

Well, the way I got back to the beginning didn't allow me to do that. What I did to get back was

Spoiler
portal the floor where I started the fling
and then I
Spoiler
portaled the wall
to get out from behind the death rays.

There is still a problem where you get stuck on the other side if you place both your portal over there before you've gotten the cube.

Is the "laser-to-raise-stairs really necessary? Removing that would solve this problem.

Never use Logic to solve a puzzle, he's an idiot...
Logic wrote:
There is still a problem where you get stuck on the other side if you place both your portal over there before you've gotten the cube.

Is the "laser-to-raise-stairs really necessary? Removing that would solve this problem.

I don't think it's a real problem, gettin stuck is a part of the game.

Spoiler
There are 2 main problems:
Witout a place where you are forced to put the cube (in this case on top of the laser beam) it will be hard to figure out how turn off the laser grid.
The other big problem is that without the cube needed to raise the stairs it will be extremely easy to go back to the other side, and this will cause the first technical jump (and so all the map) to become totally useless.

RogerL wrote:
Well, the way I got back to the beginning didn't allow me to do that. What I did to get back was portal the floor where I started the fling and then I portaled the wall to get out from behind the death rays.

mmm, i don't understand.
Check the solution video. Did you solv it this way? http://www.youtube.com/watch?v=qwoQeivvuCg

I see what I did wrong. I flung over initially using both portals, so my only way back to get the cube was to place a portal

Spoiler
on the floor next to the laser grid
and one on the wall. Then my only way back with the cube was to either fling over again (which doesn't work very well) or
Spoiler
portal bump
, which did!

Getting stuck is not part of the game...

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