[PTI] Sneaky
Quote from wildgoosespeeder on May 28, 2013, 1:42 am"Impossible, um, as it is to imagine, but there is a solution devilishly hidden." - Wheatley
This chamber is solvable. When in doubt, do it anyway. Just be careful with every move you make. I'd like to see blind runs just to see what people do.
It may look like an antline mess to you. I really tried to tame the lines without resorting to symbols or hiding the links.
If you use the cube grating glitch, you are a cheater and Valve really needs to learn how to fix game breaking bugs.
"Impossible, um, as it is to imagine, but there is a solution devilishly hidden." - Wheatley
This chamber is solvable. When in doubt, do it anyway. Just be careful with every move you make. I'd like to see blind runs just to see what people do.
It may look like an antline mess to you. I really tried to tame the lines without resorting to symbols or hiding the links.
If you use the cube grating glitch, you are a cheater and Valve really needs to learn how to fix game breaking bugs.

Click my Steam Profile image to view my Portal 2 Workshop!
Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests
Quote from HeadShot on May 28, 2013, 8:02 pmJust finished it. Clever map! Two notes: First, the antlines are a little out of control. There might be a better way to implement the logic without so many extra puzzle elements and connections. Second, the [spoiler]faith plate gel bounce[/spoiler] is too nasty for my taste; I'm down for crazy unorthodox techniques, but the physics of that move just doesn't make sense (much like grabbing cubes through grates)
Fun map though, thanks for making!
Just finished it. Clever map! Two notes: First, the antlines are a little out of control. There might be a better way to implement the logic without so many extra puzzle elements and connections. Second, the

Fun map though, thanks for making!
Quote from quatrus on May 31, 2013, 6:53 pmI solved the map. However, I am not sure why: [spoiler]you allowed bouncing through a fizzler screen to the exit. If I jumped down from the exit platform of course it closed the portals but not the other way --- first time I've seen that allowed in any map?[/spoiler]. A lot of ant-lines but they could be followed. There were activities which needed to be done but it was not predictive as to what would happen [spoiler]turning on the clear gel[/spoiler].
It was indeed a challenge to solve so kudos for that... thanks for creating.
I solved the map. However, I am not sure why:
It was indeed a challenge to solve so kudos for that... thanks for creating.
Quote from wildgoosespeeder on June 2, 2013, 3:06 amHeadShot wrote:Just finished it. Clever map! Two notes: First, the antlines are a little out of control. There might be a better way to implement the logic without so many extra puzzle elements and connections. Second, the [spoiler]faith plate gel bounce[/spoiler] is too nasty for my taste; I'm down for crazy unorthodox techniques, but the physics of that move just doesn't make sense (much like grabbing cubes through grates)![]()
Fun map though, thanks for making!
[spoiler]Trust me, the antlines are as tame as it will ever be. The lasers are helpful and serve another purpose.
What doesn't make sense about the blue gel faith plate bounce? Blue gel reflects your incoming velocity vector if it is faster than a programmed minimum (jump onto blue gel using your jump key on a level surface to see what I mean).[/spoiler]
quatrus wrote:I solved the map. However, I am not sure why: [spoiler]you allowed bouncing through a fizzler screen to the exit. If I jumped down from the exit platform of course it closed the portals but not the other way --- first time I've seen that allowed in any map?[/spoiler]. A lot of ant-lines but they could be followed. There were activities which needed to be done but it was not predictive as to what would happen [spoiler]turning on the clear gel[/spoiler].
It was indeed a challenge to solve so kudos for that... thanks for creating.What do you mean with the fizzler?

Fun map though, thanks for making!
What doesn't make sense about the blue gel faith plate bounce? Blue gel reflects your incoming velocity vector if it is faster than a programmed minimum (jump onto blue gel using your jump key on a level surface to see what I mean).
It was indeed a challenge to solve so kudos for that... thanks for creating.
What do you mean with the fizzler?

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Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests
Quote from HeadShot on June 2, 2013, 7:02 am@wild: I was referring to the fact that [spoiler]the drop of gel itself actually bounces off the faith plate, rather than splashing like it does on normal surfaces[/spoiler]
@wild: I was referring to the fact that
Quote from wildgoosespeeder on June 2, 2013, 12:13 pmHeadShot wrote:@wild: I was referring to the fact that [spoiler]the drop of gel itself actually bounces off the faith plate, rather than splashing like it does on normal surfaces[/spoiler]I actually found out it has a height limit before it starts acting according to your normal when I was designing this map.
I actually found out it has a height limit before it starts acting according to your normal when I was designing this map.

Click my Steam Profile image to view my Portal 2 Workshop!
Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests