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Quote from srs bsnss on January 5, 2013, 7:23 amThis was going to be a Hammer map, but then Hammer crashed and I lost the file, so I just forgot about it.
I found an old .bsp today and figured I might as well upload it, rather than the solely PTI prototype
This was going to be a Hammer map, but then Hammer crashed and I lost the file, so I just forgot about it.
I found an old .bsp today and figured I might as well upload it, rather than the solely PTI prototype
Quote from portal2tenacious on January 14, 2013, 4:42 pmBlind Playthrough
[spoiler]http://www.youtube.com/watch?1&v=KHUCBbDDEWY[/spoiler]
Blind Playthrough
Quote from srs bsnss on January 29, 2013, 8:30 amThanks for the playthrough, P2T! I should've elevated that floor button so the player wouldn't accidentally walk on it and offset the cube.
Thanks for the playthrough, P2T! I should've elevated that floor button so the player wouldn't accidentally walk on it and offset the cube.
Quote from Lpfreaky90 on January 29, 2013, 1:00 pmI just played the map, enjoyed it, uploading my blind playthrough.
HOWEVER the fact that the cubes bump when the piston stops/start moving makes it somewhat frustrating.
I just played the map, enjoyed it, uploading my blind playthrough.
HOWEVER the fact that the cubes bump when the piston stops/start moving makes it somewhat frustrating.
Quote from srs bsnss on January 31, 2013, 12:02 amLpfreaky90 wrote:HOWEVER the fact that the cubes bump when the piston stops/start moving makes it somewhat frustrating.Yeah, that was my biggest regret with the map. I wish there was something I could do to hold them in place, but alas
[EDIT: That parenting method could work. Maybe.]
Also, this map was just a PTI map with some sprucing up, so that's why the worksmanship isn't exactly amazing. Though I'll make sure I'll keep in mind the things you mentioned, for when I'm making Hammer maps (dynamic fizzler, etc.).
Yeah, that was my biggest regret with the map. I wish there was something I could do to hold them in place, but alas [EDIT: That parenting method could work. Maybe.]
Also, this map was just a PTI map with some sprucing up, so that's why the worksmanship isn't exactly amazing. Though I'll make sure I'll keep in mind the things you mentioned, for when I'm making Hammer maps (dynamic fizzler, etc.).
Quote from Lpfreaky90 on January 31, 2013, 8:05 amsrs bsnss wrote:[EDIT: That parenting method could work. Maybe.]It does
It does